reporust_rebootcancel

128,698 Commits over 4,201 Days - 1.28cph!

10 Days Ago
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10 Days Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
10 Days Ago
Attack update
10 Days Ago
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10 Days Ago
Update female torso skin weights to fix neck seam
10 Days Ago
merge from shorevector_disabled_terrain_fix
10 Days Ago
rebaked Tropical 3 and 4, slope data was broken
10 Days Ago
handling disabled terrain properly in shore vector bake
10 Days Ago
Static string lights optimization / made them all one material and enabled batching
10 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
10 Days Ago
Small boat crane prop LODs and COL, prefab setup
10 Days Ago
Fix chainsaw viewmodel fx not showing up
10 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
10 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
10 Days Ago
Removed deep sea island tree spawning code, not needed anymore
10 Days Ago
Merge from parent
10 Days Ago
merge from deep_sea
10 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
10 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
10 Days Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
10 Days Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
10 Days Ago
more bug fixes on level
10 Days Ago
merge from naval_update
10 Days Ago
merge from deep_seaa
10 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
10 Days Ago
Made a proper material for the sea floor of the deep sea
10 Days Ago
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10 Days Ago
prop fixes
10 Days Ago
merge from naval_update
10 Days Ago
floating city 4 bug fixes
10 Days Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
10 Days Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
10 Days Ago
merge from fix_boat_paste -> naval_update
10 Days Ago
Add error log indicating what entity failed to paste when exception was thrown
10 Days Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
10 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
10 Days Ago
Increase deep sea terrain distance from 600m -> 750m
10 Days Ago
seat changes
10 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
10 Days Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
10 Days Ago
Moved farm vendors up to prevent clipping through floor
10 Days Ago
Bugfix: AnalyticsV2 - only recycle auth tickets if not consumed them - Added extra checks for early steam shutdowns Previously we would eagerly cancel tickets, which is not api-appropriate. Now only doing so if either an exception occured or we're in dry-run mode Tests: ran unit tests. Still can't catch why auth ticket is sometimes null on shutdown
10 Days Ago
Merge from boat_building
10 Days Ago
Auth placement/building fix
10 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
10 Days Ago
Fixed floating island map marker text not marked as non static
10 Days Ago
merge from main
10 Days Ago
merge from ui_overhead_optims
10 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
10 Days Ago
Merge from parent