reporust_rebootcancel

134,415 Commits over 4,444 Days - 1.26cph!

11 Days Ago
Merge from sprint_subsystem
12 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
12 Days Ago
Merge from parent
12 Days Ago
Merge from mount_cycle_fix
12 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
12 Days Ago
Merge from wanted_deep_sea_fix
12 Days Ago
Merge from huntingtrophy_skins
12 Days Ago
Merge from PlayerRigUpdate2
12 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
12 Days Ago
Merge from torch_implementation_finish
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
12 Days Ago
Merge from cinematic_speed_fix
12 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
12 Days Ago
Allow the 'retry' button to be pressed indefinitely
12 Days Ago
steam_retry_button_fix -> main
12 Days Ago
Fix retry steam button not working
12 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
12 Days Ago
Possible threading fix for voice delay issue
12 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
12 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
12 Days Ago
Merge from main
12 Days Ago
merge from kickgms
12 Days Ago
Item name and desc
12 Days Ago
Item id, world model fixes
12 Days Ago
merge from main
12 Days Ago
merge from optimize_train_track_meshes -> main
12 Days Ago
Fix "Double invocation of a deferred action"
12 Days Ago
Fix null check using .Equals() instead of == null
12 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
12 Days Ago
Fix CLIENT compile errors
12 Days Ago
merge from main -> optimize_train_track_meshes
12 Days Ago
Merge from findobjectsoftype_replace
12 Days Ago
Merge from main
12 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
12 Days Ago
Charm picker UI wip
12 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
12 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
12 Days Ago
merge from main
12 Days Ago
merge apartment_complex_monument/prototype/mailbox
12 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
12 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
12 Days Ago
protocol_update -> main
12 Days Ago
Protocol++
12 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
12 Days Ago
Merge from main
12 Days Ago
Merge from setflag_change
12 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
12 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
12 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset