reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

14 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
14 Days Ago
Fix some collision meshes not being R/W
14 Days Ago
Fixed NREs when opening crate in steam inventory
15 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
15 Days Ago
Merge from main
15 Days Ago
WIP using scenes to speed up asset warmup
16 Days Ago
Arctic value compensation for new haze falloff curve.
16 Days Ago
Merge from /compass
16 Days Ago
merge from new_menu
16 Days Ago
TMP soft mask shader added to always included shaders
16 Days Ago
Cloud depth and brightness enhancements on clear.
16 Days Ago
Added takeover system for steam inventory items
16 Days Ago
16 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
16 Days Ago
merge from indirect_instancing
16 Days Ago
native libraries
16 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
16 Days Ago
Subtract 124593 - dont need it
16 Days Ago
merge from new_menu
16 Days Ago
Updated SoftMask
16 Days Ago
merge from fogmethod1
16 Days Ago
scrap_heli_gibs_fix -> main
16 Days Ago
Make the base mesh readable and try that
16 Days Ago
Temperate twilight adjusted for new haze falloff.
16 Days Ago
merge from fogmethod1
17 Days Ago
Clear improvements.
17 Days Ago
patrol_heli_revision_2 -> main
17 Days Ago
Increase visibility of flee marker and path (again)
17 Days Ago
merge from party_system -> main
17 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
17 Days Ago
Clear cloud brightness fuckery
17 Days Ago
Jungle tint improvs.
17 Days Ago
Atmosphere improvements.
17 Days Ago
new token for frontier gate so it doesnt have the same description as the wooden one
17 Days Ago
Pilot Codelock - Model, materials, WIP textures
17 Days Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
17 Days Ago
merge from new_menu
17 Days Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
17 Days Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
17 Days Ago
merge from indirect_instancing
17 Days Ago
Fix compilation error about RecordUnsupportedMaterial
17 Days Ago
fix native library issue
17 Days Ago
Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
17 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
17 Days Ago
Cannon whitebox deployabke
17 Days Ago
Recently helicopter will restrict how far it goes on patrols
17 Days Ago
Update: GamePhysics tests - move box grid creation to individual tests Avoids polluting the world for other tests(problem for LineOfSightBatched) Tests: ran the updated unit tests