reporust_rebootcancel

134,052 Commits over 4,293 Days - 1.30cph!

37 Days Ago
37 Days Ago
Change helicopter repair blocking from "all wheels grounded" to "engine is off"
37 Days Ago
Collider fixes for plank and ramp, assign wood material
37 Days Ago
Bugfix: TriggerParentDelayedExit::SupportsTickSkipping was always evaluating to false - switched it to be off by default, as it was likely off during my earlier testing Tests: none, trivial change
37 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
37 Days Ago
Merge: from main
37 Days Ago
changes on the throw icepick sounds
37 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
37 Days Ago
Bugfix: don't try to delay unparenting when teleporting away from the boat Tests: built a small boat, spawned a player on it, turned on the engine, teleported away - didn't have the weird extra movement
37 Days Ago
Medical syringe animation updates
37 Days Ago
exported edited 3p rocket launcher and world model reload anims. set w model reload anim to speed 1 on it's anim controller
37 Days Ago
disable the begin/endContextRendering hooks on CommandBufferManager
37 Days Ago
update existing passes for pipeline changes
37 Days Ago
sync Rust.RenderPipeline changes
37 Days Ago
merge from workcart_canvas_fix
37 Days Ago
Removed the rogue canvas on workcart_aboveground prefab
37 Days Ago
axe throw audio changes
37 Days Ago
assigned rpg7 anim events to 3p reload anim
37 Days Ago
added lr300 space gun anim events to 3p reload/deploy anims
37 Days Ago
M92 textures polish
37 Days Ago
merge from blackjackmachine_optims
37 Days Ago
Reduced blackjack machine canvases culling distance
37 Days Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
37 Days Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
37 Days Ago
GetWorldVelocity of the boat once instead of for every block
37 Days Ago
Only check against other hull blocks, not all blocks. Don't run UpdateSplashFx at all on non hull blocks. 1.85ms to 0.65ms in a quick test with 6 simple boats. Stiil seems to function ok.
37 Days Ago
setup lr300 space animations for player update
37 Days Ago
added knife throw movement sounds
37 Days Ago
Additional profiling for boat water effects
37 Days Ago
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37 Days Ago
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37 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
37 Days Ago
Update: always record high and low percentile telemetry for non-game mode It's a smidge more data, but makes building dashboards easier Tests: none, trivial change
37 Days Ago
Bugfix: fix std_dev that could generate NaNs via sqrt of a negative number Tests: none, trivial change
37 Days Ago
Balanced darkness of metals in scrap component box
37 Days Ago
Testing re-adding rendererbatch to boat pieces
37 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
37 Days Ago
Bugfix: VerifyRays - avoid trying to read hit array outside of working area I asssumed we always call it with tightly-sized arrays, but it's not the case on client Tests: shot in the sky with a couple bursts - no NREs
37 Days Ago
M92 weapon refresh anim updates
37 Days Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
37 Days Ago
merge from workcart_canvas_fix
37 Days Ago
Updated textures and model for scrap component box
37 Days Ago
merge from shotguntrap_optims/tests
37 Days Ago
merge from shotguntrap_optims
37 Days Ago
Fix server build
37 Days Ago
rebase on main
37 Days Ago
* Made switching Indirect Instancing at runtime more robust * Prevent some other possible exceptions * Avoid some unnecessary calls to MotionList
37 Days Ago
wood box - prefab tweaks
37 Days Ago
* Renamed TransformMemory to MotionList (as it should be) * Use managed HashSet instead of NativeHashSet because there seems to be no performance benefit to using native at the moment. * Fixed exception caused by removing elements from the set while iterating
37 Days Ago
Use negative handles for fallback memory