reporust_rebootcancel

129,931 Commits over 4,140 Days - 1.31cph!

10 Months Ago
10 Months Ago
40mm
10 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
10 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
10 Months Ago
Merge from waterwell_update_oct_2024
10 Months Ago
Merge from scrollrect_disable
10 Months Ago
Merge from gesturepack
10 Months Ago
Disabled skin rendering on default hazmat viewmodel
10 Months Ago
Better catapult colliders
10 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
10 Months Ago
Fixed constructable entities health mismatch between client and server
10 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
10 Months Ago
Show the full underwear skin for the mummy wraps in the item store
10 Months Ago
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10 Months Ago
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10 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
10 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
10 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
10 Months Ago
Unsaved icon change
10 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
10 Months Ago
merge from siege_weapons
10 Months Ago
Compile fixes
10 Months Ago
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10 Months Ago
merge from siege_weapons
10 Months Ago
merge from main
10 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
10 Months Ago
npc_spawn_on_cargo_ship_fix -> main
10 Months Ago
Compile errors
10 Months Ago
npc_spawn_on_cargo_ship_fix -> main
10 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
10 Months Ago
cherrypicking 106659
10 Months Ago
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10 Months Ago
Clientside affordability check first
10 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
10 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
10 Months Ago
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10 Months Ago
merge from halloween24
10 Months Ago
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10 Months Ago
- More logs - Call set tow id with detach
10 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
10 Months Ago
- Additional Logs - Codegen
10 Months Ago
Initial work on seeing the actual tow connection as ropes: - Towing Visuals attempts to connect x connections -> y connections using OneToMany or ManyToOne approaches - Horse now syncs the entity id of the entity its towing - Created TowingVisuals class which creates and manages rope connections - Uses FakePhysicsRope to connect up and simulate ropes - Setup base prefab - Setup catapult towing visual connection points
10 Months Ago
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10 Months Ago
Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Update: Make Pool capacity waste tracking off by default - Added an editor-only command to enable it, "pool.memory_overhead_tracking_enabled" - Cleaned up implementation a smidge, left a comment explaining where the box is coming from - "pool.print_memory_overhead" skips entries with 0 overhead I couldn't find a way to avoid boxing in a generic call, so I decided to disable this telemetry gathering by default to avoid muddying profiler data. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
10 Months Ago
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10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Make wolves reposition between attacks to vary the angles, instead of spamming frontal attacks