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132,624 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
10 Months Ago
merge from premium_servers
10 Months Ago
Update: converting GetWaterLevels to indirect form - Like previous CL, operates on an internal forward dummy range - sprinkled ReadOnly accessors in prep for clean up Time to start bridging the indices across the calls. Tests: unit tests
10 Months Ago
main -> boomerang
10 Months Ago
bee_rebalance -> main
10 Months Ago
Balance multiswarm damage
10 Months Ago
Update hit animation frame range to remove double swing
10 Months Ago
Update: converting GetWaterInfos to indirect form - Not propagating indirection params yet - running on dummy forward range - Sprinkled ReadOnly usage in prep for cleanup Tests: ran unit tests
10 Months Ago
Working rebalance for single swarm attacks
10 Months Ago
Merge from blowpipe
10 Months Ago
Ensured time since spawned swarm is set on init properly
10 Months Ago
10 Months Ago
Update: make GetWaterFactors internal NativeArrays persistent Tests: unit tests
10 Months Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
10 Months Ago
Fix editor spawning two bee swarms at once
10 Months Ago
Optim: prepare params for WAterLevel.GetWaterInfos using a burst job Helps shrink the managed loop, and gives us minor savings - about 0.5ms for 10k case. Also prepares us last indirect conversion. Tests: ran unit tests Tests:
10 Months Ago
fixes for shake from deploy to idle on ak
10 Months Ago
weapon updates
10 Months Ago
Optim: GetWaterFactors now maintains a stable transform cache - We now use a burst job to gather transform info for all players (ends up being fast enough to not care) - Updated perf test to count for a "warmup" run, since we incrementally build the transform cache Previous updates slowed down code from 9ms to 12ms, this optim brings us back to ~7ms for 10k cases and enables more optims Tests: unit tests
10 Months Ago
Constrain croc and tiger to jungle biome Increase croc population
10 Months Ago
Fix compile error
10 Months Ago
Syntax error
10 Months Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
10 Months Ago
Merge from crocodile + tiger
10 Months Ago
Fixed incorrect PremiumClientCache refresh delay
10 Months Ago
Merge from main
10 Months Ago
Fix warning spam on tiger Remove test script from craggy
10 Months Ago
rocket factory model changes against boosting
10 Months Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
10 Months Ago
merge from main
10 Months Ago
temporarily reverted combat knife invert so we can debug the workshop tool before any fixes
10 Months Ago
Update: rewrite FinalizeTickParallel in indirect form - GetWaterFactors interface adapted to take indices, but internals are still in gather->process->scatter - Expanded TestWaterFactorsConsistency to cover for various indirection scenarios This simplifies the internals of FinalizeTickParallel and allows for more Burst jobs, but also allows for conversion of GetWaterFactors in indirect mode and state caching. Tests: unit tests + mul-tiple server demo playback (numbers within range)
10 Months Ago
added wood dart to viewmodel projectile and worldmodel setup etc
10 Months Ago
Set usable in turrets. Added muzzle point.
10 Months Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
10 Months Ago
ibc texture brightness tweak
10 Months Ago
ibc tank - adjusted moss
10 Months Ago
Fixed culling issues related to occlusion culling and deferred indirect lighting
10 Months Ago
Merge from main
10 Months Ago
Horse Costume prefab setup
10 Months Ago
- Add croc death anims - Fix croc not caring about threats when eating - Fix NRE after killing player - FIx animal death stats and achievement not working for wolf/tiger/croc
10 Months Ago
fixed sharp seam on ibc tank and adjusted tank to soften edges of body
10 Months Ago
network++
10 Months Ago
Delete test healing dart files/folder to avoid confusion. Removed duplicate dart definition on VM.
10 Months Ago
Apply ViewModelRenderer script to vm darts
10 Months Ago
Merge from main
10 Months Ago
chenged the jungle ziggurat prefab to world layer
10 Months Ago
10 Months Ago
Merge from main
10 Months Ago
merge from jungle ruins