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129,973 Commits over 4,140 Days - 1.31cph!

10 Months Ago
merge from halloween24
10 Months Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
10 Months Ago
Parent merge
10 Months Ago
Raw anim backups
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from gesturepack
10 Months Ago
Anim adjustments
10 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
10 Months Ago
10 Months Ago
Knuckle crack anim fixes
10 Months Ago
Parent merge
10 Months Ago
Don't play the lose animation when drawing
10 Months Ago
Merge from gesturepack
10 Months Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
10 Months Ago
Unsaved sound timing change
10 Months Ago
RPS foley sounds
10 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
10 Months Ago
Knuckle crack sound timing tweaks
10 Months Ago
Halloween 2024 Adam backup
10 Months Ago
Merge from qol_teleport2grid -> main
10 Months Ago
Gesture foley sound tweaks
10 Months Ago
Merge from spawn_debris_pool_fix
10 Months Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
10 Months Ago
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10 Months Ago
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10 Months Ago
10 Months Ago
Merge from RF_optim/RFManager
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Merge from fix_barricades_train_tunnels
10 Months Ago
Merge from wearable_down_limit_fix
10 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Merge from demo_shot_delete_fix
10 Months Ago
End the currently playing shot when deleting a folder
10 Months Ago
Merge from main
10 Months Ago
Merge from cui_pr_61
10 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
10 Months Ago
Ballista and battering ram deployable prefab tweaks
10 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
10 Months Ago
merge from fix_radiation_rounding_damage -> main
10 Months Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
10 Months Ago
Siege tower deployable prefab tweaks
10 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
10 Months Ago
Subtract rounding the serverside radiation values
10 Months Ago
Added a transform line renderer for the extra belt parts on the side of the horse