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127,951 Commits over 4,109 Days - 1.30cph!

1 Year Ago
Final fixes
1 Year Ago
resized textures
1 Year Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
1 Year Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
1 Year Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
1 Year Ago
Fixed commits being missing after merging
1 Year Ago
network++
1 Year Ago
merge from full_server_demos
1 Year Ago
New merge attempt
1 Year Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
1 Year Ago
Don't record raknet packets used to establish a connection
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
1 Year Ago
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1 Year Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
1 Year Ago
Checked in main
1 Year Ago
Removed some useless logs
1 Year Ago
player update. edited holster position for binoculars
1 Year Ago
merge from gnb_fix_mirror_fixes
1 Year Ago
merge from qol_pickafriend_color
1 Year Ago
merge from fix_pipe_tool_reconnect
1 Year Ago
merge from microphone_powerusage_fix
1 Year Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
Metal roof textures Update
1 Year Ago
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1 Year Ago
merged from keycard_color_fix
1 Year Ago
merge from wounded_map_fix
1 Year Ago
merged from workshoplightfix
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
1 Year Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
1 Year Ago
Merge from main
1 Year Ago
Moved NPC position a little lower to avoid floating
1 Year Ago
Tutorial NPC now looks at player when they are in range
1 Year Ago
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1 Year Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
1 Year Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
1 Year Ago
Merge from tutorial_island
1 Year Ago
Set up skin scripts properly for things like roadsign gloves
1 Year Ago
WIP NPC "angry exit" controller state
1 Year Ago
Backups
1 Year Ago
Updated a few help prompts with new videos
1 Year Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
1 Year Ago
Added button to reset tutorial in options menu
1 Year Ago
Change default flush interval from 1 min -> 5 min
1 Year Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
1 Year Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url