126,704 Commits over 4,109 Days - 1.28cph!
Close changelog panel every time you close the inventory
New campfire FX files/WIP
Use translate phrases instead of string[] fpr omga,e changelog
update to caboose
simplified collision mesh - no longer a copy of wagon mesh
offset poker table and moved the blackjack table opposite and offset from the poker table
fixed issues that prevented monument from spawning
Armor will go into player corpse rather than equiping
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
blend texture, topology texture basics
Initial work for supporting dog breeds and runtime mesh switching.
Protobuf update.
Added campfire gibs and updated the prefab
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Fixed campfire prefabs paths to models being broken, incorrect import settings
Updated campfire prefab
Removed old campfire art
Fixed large_industrial_prop_c in military tunnels invalid LOD setup
HLOD now ignores any renderers with the Nature/Cliff shader
Merge from furnace_ui_rework
Fixed eoka attempted fires not being shown when first person spectating
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
Can now press F3 to switch between first and third person while spectating in a demo
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
Set up the caboose blackjack and poker table colliders for vehicle use
Suppress weapon deploy animations when switching between players while spectating
Caboose now working correctly as a proper train car
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f1_grenade_noarms.fbx.meta meta file update only
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
Scene backups & directory changes
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Use the standard ragdoll eye perspective when spectating a player who is dead
Properly lerp between crouched/standing views while spectating
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
Large furnace 10 output slots (only needs 7 but looks symmetric)
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increased large wooden storage capacity to 48 slots ( was 30 )
increased small wooden storage capacity to 18 slots ( was 12 )
protocol++
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Use food icons for campfires / bbqs