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139,435 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
2 Years Ago
Fixed issue with smoke lingering. Missing mat change.
2 Years Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
2 Years Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
2 Years Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
2 Years Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
2 Years Ago
Cleaned a boatload of old legacy stuff from the prefab.
2 Years Ago
Damage, weakspot & impact fx. Applied to prefab.
2 Years Ago
Increased LOD distance of walkways on airfield towers, pre HLOD
2 Years Ago
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
2 Years Ago
Possible improvement to number sizing on item pickup UI widgets
2 Years Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue
2 Years Ago
Merge RailFix -> main
2 Years Ago
Another collider edit
2 Years Ago
Smoother collision
2 Years Ago
Fixed mesh index bug
2 Years Ago
Added missing audio source
2 Years Ago
Rail world gen uses my new collision mesh
2 Years Ago
Debug hair dye setups Debug hair cap geometry
2 Years Ago
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
2 Years Ago
Merge from main
2 Years Ago
Fixed not being able to skin SB TC back into a regular TC via the spray can
2 Years Ago
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
2 Years Ago
Fixed sidecar bike pulling to the side again
2 Years Ago
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency
2 Years Ago
Merge from main
2 Years Ago
Merge from sun_direction
2 Years Ago
Added menu option
2 Years Ago
cherry pick from 101558 fish swim shader
2 Years Ago
cherrypick from 101559
2 Years Ago
Added the ability to not apply light direction, convar'd.
2 Years Ago
Update one of the fish materials
2 Years Ago
Merge EnvironmentFish and CritterMovement shaders into EnvironmentFishCritter
2 Years Ago
plane changes
2 Years Ago
merge from tincan_alarm
2 Years Ago
Replicated Bush Fx -> Main
2 Years Ago
Tin can alarm deployable in underwater labs
2 Years Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
2 Years Ago
BlockPlacement tag
2 Years Ago
Fixed IO counter showing 1 by default instead of 0
2 Years Ago
merge from zipline_improvements
2 Years Ago
network++ save++
2 Years Ago
First pass of assembled jungle ruin kits. Removed old blockouts.
2 Years Ago
exported wip on DPV 3rd person animations
2 Years Ago
removed crocodile head mesh from HuntingTrophy_Large fbx. Added new mesh with Croc head mesh. Re-setup the huntingtrophy prefab with new mesh.
2 Years Ago
merge from tincan_alarm
2 Years Ago
Block placement in NMS elevator shafts S2P
2 Years Ago
Block placement on Excavator belts and buckets S2P
2 Years Ago
Added a new BlockPlacement custom tag to force block-building regardless of any deploy exceptions the item may have