122,510 Commits over 4,048 Days - 1.26cph!
Fixed NRE when killing a shark with a torpedo
Fixed NRE when initially loading from save in RefreshEngineState. Use NumMounted, which checks if mountPointInfo.mountable is null.
merge from main, reapplying Nvidia reflex changes - continued crash investigation
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Reapplying Nvidia reflex changes - continued crash investigation
subtracting easter2022 again due to uptick in crash reports - continued crash investigation
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merge from spectator_tools - nameplate ESP
merge from main - Reapplying easter2022, continued crash investigation
Adobe skin - floor frames and wall frames final art
LODs/Colliders/Gibs and prefab setup
Temp hack to stop trains being able to spawn on the above-ground rails, since performance will be poor with this old code. WorkCart reimport fix.
Revert all train changes to last month's code
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Remaining cleanup. Magnet Crane continues to use the new interpolation, but players are reverted.
Revert PositionLerp to last month's version
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added view mode test auto equip weapon options
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Tidied up interaction generation.
reapplying
69969 - NRE fix
Updating method for interaction foam
Adobe skin - final art
LODs/Colliders/Gibs and prefab setup
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
Add a handler to get clan info from the companion app
Merge Main -> Rail Network
subtracting Nvidia reflex changes
directional indicator adjustments
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placeholder untamed state setup/files
Loading screen background images better fade per Lewis template changes
Extra client verification for interactions & UI display.
Coupled train collisions WIP