reporust_rebootcancel

137,785 Commits over 4,352 Days - 1.32cph!

9 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
9 Days Ago
Enable box sorting on the component boxes
9 Days Ago
merge from main
9 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
9 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
9 Days Ago
Fixed bugged candle flame.
9 Days Ago
▄ ▄▊▌▄▆ ▆▄▇▇ ▆▆▉▅▇▅▊▇▊▌▉▋█▅▊▅█▊▌▉
9 Days Ago
▉ ▋▍▊▉▇▋▉ ▅▄▉█▌▉ ▊▉▆▋ ▊██▉ ▇▌ ▉█▉▄▉ ▋▍▊▇▄▇ ▍▆██▇ ▆▋▍▇▌▊▌▄▆▍▉ ▍█▋▍▄█▅▄▄ ▌ ▋▄█▄▌▄ ▌▅▋▆ ▋▇ ▇▅▊▉▄▍▍▊ █▌▊▆ ▄▆ ▊▄▇▉▅▇ ▇█▉▋▉▆▄▊ ▄▌█▊ ▋▉▅▊▆██▆▅ █▇▌▇ ▆▄▉▇ ▋▌▅▄█▍▌ ▉▍ ▄▋▌▆▉▉▇▍█
9 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
9 Days Ago
added mannequin poses
9 Days Ago
replace temp wheel art with new models, update manifest
9 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
10 Days Ago
Merge from floatingcity_boatshopkeeper_fix
10 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
10 Days Ago
Reapply changes, S2P all floating cities
10 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
10 Days Ago
merge from skinviewer_checkout_fix (compile fix)
10 Days Ago
Compile fix
10 Days Ago
Merge from main
10 Days Ago
merge from fix_red_card_room_scientist_invisible
10 Days Ago
merge from fix_scientist_weapon_leak
10 Days Ago
merge from divesite_boat_spawn_fix
10 Days Ago
merge from largeplanter_boats_fix
10 Days Ago
merge from pipes_boat_fix
10 Days Ago
merge from bbq_emission_fix
10 Days Ago
merge from farming_boat_fix
10 Days Ago
merge from floating_city_pb_safezone_fix
10 Days Ago
merge from storepage_boxes_wordingfix
10 Days Ago
merge from skinviewer_checkout_fix
10 Days Ago
merge from connectmodal_removeregion
10 Days Ago
▌▇▉▌▅███▆ ▆▍█▌▍
10 Days Ago
▇▄▌▊▊▉ ▍▍▄▌▆▊▅█
10 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
10 Days Ago
▆██▅▋▌ ▄▍▌▄▋▅▋▇ ▅▊█▄▊▌ ▋▍█▉▅▍█ ▇▌▉▄ █▇▅ ▅█▆▉ ██ █▍▍▇█▌▍▉▋▆█▅▍ ▊▍ ▇▄▌▄ ▌▇▋▅▆▄▆ ▋▊▆ ▋▇▍ ▊▆█▋▄▄▅▆ ▄▍▉▉▄▌█ ▊▅▌▇█▉▊▅ ▊▌ ▊▆▅▄▇▇▄▌ ▉▉▋▅▆▇▄ ▋▋ ▋█ ▅▉▆ ▅▋▄█ ▇▇▍█▍▅ ▋▌▇ ▋▍▆▊▊▉
10 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
10 Days Ago
fix compile error
10 Days Ago
easter floorpaper style update
10 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
10 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
10 Days Ago
█ ▊▇█ ▍█▆█▆▇▅▍▌▊▄ ▉▄▍▇▌ ▄▋▆ ▄▌▊▆▇▆▄▆▄▄▌▊▌▉▊▅▄█▇█▌ ▉█▉▇▉ ▉▍▆▉ ▍▇▋█▇▉▆ ▅▍▅▅▄▅▌▄▍ ▆▄▇▋▆ █▊▆ ▇██▄▍▌ ▋▅ ▍▉▅█▍█▅▅ ▌▍█▅▇▌█▉▉▇▇▉▊▉ ▆▉▋█▅▌ ▄▆ ▅▅█▄▅
10 Days Ago
█ ▄▍▍▄▋▇ █▍▉ ▊▇█▉▊▆▅▋ ▆▄▋▆▌▇ ▊▇▉▄▋█ █▉▆ ▋▍▌▌ ▇▌▍▍▌▇ ▊▉▊▌ ▆▇▇▋▇▄▉▍▅▆▊ ▆▊▅▆▋ ▉▄▅ ▅▊▊▌█▌▌▇ ▅▍▍▆▋▄█ ▆▋█▋▅█▋▌▋▉▆▄▅ ▌▊ ▄▌▉▇▉▅ ▊█▌▌█▋▇▄ ▆▄▌▆▆▌ ▉▆▋▍▋▇▌ ▌▇▆▌▊▉▉▌▄ ▊██▆▊▇▉▌▊▊▇ ▋▉▉▇▋ ▍▍▄▋
10 Days Ago
- Command list - Command button setup - Flex scroll setup
10 Days Ago
Weapon mods now show individually on the radial menu, can be toggled individually.
10 Days Ago
Moved undo button, added short undo history
10 Days Ago
▌ ▊█▍▋▇▅▍▇▋▄█ ▄▍▅ ▅▄▊▅▅▄ ▄▄▉▆▅▆▍ ▇█▊▆▆▊ ▅▉▋▍▍▄▄█ █▄▍▆▅▆ ▌▊ ▅▅█▉▍▋▉▌▋ ▊▄▅▊ ▍▄▌▆▇▋ ▊█ ▅▊▄▄▊▉▍▊ ▍ ▍▄▅▋▆▉▋▋▊█▍ ▌▆▇▄▍ ▌▉▄▄
10 Days Ago
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
10 Days Ago
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
10 Days Ago
▊ ▌▆▊▄▄█ ▍▊▉▉▌▌▌ ▍█ ▉▍▍ ▌▇▉▄█▊▆▅▆▊▊█▊▌█ ▄▇▋▌▍▊ █▋▄█▋▍▅▅ ▆▌██▄▇▋▅▌▋▄ ▋▍▅▆▄ ▄▍▍▇▋▊▊ ▋▍▆▇▉▉▉▋▊▅ ▍▄▌▅▄▉▉▋▍█▍▌
10 Days Ago
Rustige Egg H - Updated icon
10 Days Ago
avoid NRE when enabling indirect instancing