reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

14 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
14 Days Ago
Merge from primitive
14 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
14 Days Ago
Fixed jittery movement when noclipping
14 Days Ago
Codegen
14 Days Ago
Setup rotation through animation curve
14 Days Ago
Merge from primitive
14 Days Ago
Swap over to using Quaternions instead
14 Days Ago
Sculpt backups
14 Days Ago
Xmas menu background video
14 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
14 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
14 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
15 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
15 Days Ago
merge from legacy_shelter_description_change
15 Days Ago
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15 Days Ago
merge from lanternfixes
15 Days Ago
merge from xmas2024
15 Days Ago
merge from xmas_light_uncrappification
15 Days Ago
battering ram - model update export
15 Days Ago
battering ram - updated animator to remove additional broken anim loop
15 Days Ago
updated battering ram anims
15 Days Ago
merge from increase_vis_entity_buffer -> main
15 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
15 Days Ago
Didn't save Catapult.cs
15 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
15 Days Ago
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15 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
15 Days Ago
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15 Days Ago
Renaming crouch to duck for consistency
15 Days Ago
First pass on scientists peeking out of tall and low cover
15 Days Ago
Cleaning up the last of the TAA code
15 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
15 Days Ago
Submitting new ballista rigs
15 Days Ago
merge from main
15 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
15 Days Ago
handling item condition properly on ice sculpture deployables
15 Days Ago
Fixed battering ram door not cancelling its busy tick
15 Days Ago
BallistaGun.Update and ServerTick nre fix
15 Days Ago
Battering ram button animation
15 Days Ago
made smoothing less aggressive (still destructive, just less so)
15 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
15 Days Ago
Fixed battering ram hit anim
15 Days Ago
merge from indirect_instancing
15 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
15 Days Ago
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15 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
15 Days Ago
Have scientists only crouch when their cover is low
15 Days Ago
jungle_ruins_e more complex layout design