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121,143 Commits over 4,018 Days - 1.26cph!

3 Months Ago
More blockouts for ziggurat tasks
3 Months Ago
Adding ziggurat task blockouts
3 Months Ago
Changed stone highwall physic material to rock (was using metal)
3 Months Ago
Angry bee swarm experiments
3 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
3 Months Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Decreased minimum ragdoll velocity required to get up
3 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
3 Months Ago
Battering ram damage effects
3 Months Ago
V4 roadsign kilt
3 Months Ago
V4 rig roadsign jacket
3 Months Ago
Battering ram can't take collision damage from the head
3 Months Ago
Catapult dry fire plays the smoke effect
3 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
3 Months Ago
Battering ram fire dust.
3 Months Ago
Arm damage prefab.
3 Months Ago
V4 rig large backpack
3 Months Ago
merge from primitive
3 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
3 Months Ago
V4 rig metal chestplate
3 Months Ago
V4 rig metal facemask
3 Months Ago
Added clothing items to player update loadout
3 Months Ago
V4 rig hazmatsuit
3 Months Ago
merge from primitive
3 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
3 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
3 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
3 Months Ago
Some description tweaks
3 Months Ago
Siege weapon item descriptions
3 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
3 Months Ago
Galloping speed bonus when on road
3 Months Ago
Firing the catapult will block the push interaction for 2 seconds
3 Months Ago
Can't feed swimming horses
3 Months Ago
merge from primitive
3 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
3 Months Ago
Med ak item setup
3 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
3 Months Ago
Merge from primitive
3 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
3 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
3 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
3 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
3 Months Ago
Bucket FX WIP.
3 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
3 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
3 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
3 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)