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8,815 Commits over 1,735 Days - 0.21cph!

5 Years Ago
Reduced base chassis health
5 Years Ago
Reduced base chassis health
5 Years Ago
Remove mountables when seating is destroyed
5 Years Ago
Remove mountables when seating is destroyed
5 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
5 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
5 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
5 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Cherry-pick Bill's boat fix
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
5 Years Ago
Cherry Pick merge to main. Fixes discrepancy between client/server interaction caused by having a rigidbody on the server and not on the client. Now getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
5 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
5 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
5 Years Ago
Adjust engine RPM sounds
5 Years Ago
Adjust engine RPM sounds
5 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
5 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
5 Years Ago
Modified tire friction and steer values
5 Years Ago
Modified tire friction and steer values
5 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
5 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
5 Years Ago
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
5 Years Ago
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
5 Years Ago
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
5 Years Ago
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
5 Years Ago
From code review: LateUpdate fully enclosed by #if CLIENT
5 Years Ago
From code review: LateUpdate fully enclosed by #if CLIENT
5 Years Ago
- From code review: Replace AverageVelocity with native velocity system. - From code review: Remove more cases of inited. isSpawned is a good substitute. - Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
5 Years Ago
- From code review: Replace AverageVelocity with native velocity system. - From code review: Remove more cases of inited. isSpawned is a good substitute. - Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
5 Years Ago
From code review: Reformat serialized fields (see new Basecamp comment also)
5 Years Ago
From code review: Reformat serialized fields (see new Basecamp comment also)
5 Years Ago
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
5 Years Ago
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
5 Years Ago
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal. From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer. Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
5 Years Ago
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal. From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer. Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
5 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
5 Years Ago
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
5 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
5 Years Ago
From code review: AddMountPoint returns existing mount point if it's already added
5 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
5 Years Ago
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
5 Years Ago
Reduce skid sound volume
5 Years Ago
Reduce skid sound volume
5 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
5 Years Ago
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.