reporust_rebootcancel

111,515 Commits over 3,928 Days - 1.18cph!

6 Months Ago
Merge from main
6 Months Ago
Merge from fishing_full_inv_fix
6 Months Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
6 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
6 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
6 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
6 Months Ago
▅█▄█▍ ▊▆▌▌ ▆▅█▆█▇▍▅▅█▉█_▅▆▉ - ▄▋▇▄ ▊▇▆▍▉ ▋▆▇▆▅▊▉
6 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
6 Months Ago
▉▉▍▋▊▄ ▍▇ █▅▍▅▆ ▍-▆▅▌ ▇▇▇▄▇▋ ▉▋▌ ▋▆▋▍▅▅▇▊▅▆ ▌▅ ▅▌▉ ▇▊█ ▆▆██▆▌▆▇▄█▇▆ ▌█▄ ▋▇▋▉▉▄▌▋
6 Months Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
6 Months Ago
improved visuals of the glass on the DPV altered texture and materials
6 Months Ago
▇▄▉▆▆ ▉▉▇▍ ▋▄▋▍▊▌▊▌▌▄▋█_█▊▇ - ▉▅█▋█▆▋ ▍▉▇▍▋
6 Months Ago
▌▋▌▍ ▋▋▅▌▌▇▇ ▍▆▅▅▄
6 Months Ago
Added relief map option to standard-specular shader
6 Months Ago
New faster and more accurate compute-based relaxed cone map generator
6 Months Ago
mat change
6 Months Ago
Merge from main
6 Months Ago
Lighting prefab backup / Volume fuckery
6 Months Ago
Hill cliffs proc map settings
6 Months Ago
Hill cliffs progress and mid size variants
6 Months Ago
▌▅▉▍▅ ▄▊▇▉ ▇▇▅▆▆▌▅███▍▌_▉▇▇ - ▉▆▆ █▍▅▇▊█▌ ▄▌▇
6 Months Ago
▇▌▌ ▋▋▆▅▌▇▍ ▊▇▉
6 Months Ago
Merge from cached_ping_query_reduction -> main
6 Months Ago
Reduce log spamming
6 Months Ago
▋▍▋▄▇ ▊▌▇▄ ▌█▄█▅▄▊▋▄▇█▇_▉▊▍ - ▅▋▋▍▌▍ ▌▊▌▋▊▊▍▉▍█▌ ▇▄█▆▉▅ ▌▋ ▅▅▄▌▅
6 Months Ago
▆▋▄▌▍▋ ▇▌ ▍▉▊ ▆▋▊▇▄▇▇▇▄▅▇ █▊▄▄▍▇▉▅█▇█▋▆▊ ▅▌▌▌▅▄█ ▇▊▊▌▌▊▄▍ ▊▅ ▌▍▍▆█ ▋▌▌▄▆▋ ▄▆▋▄█▋▌█▉█▍ ▅▌▅▍█▆▄▊ ▉▅▌ ▆▉▌▇█▊▅▍▄ ▄▌▊▆█▌ ▌█▍▅▉▄▋ ▍▌ ▄▄▉▇▊'▋ █▊▊▅ ▄▆ ▆▅ ▇▅▇▊▇▌▆▆ ▌▉▉█▊
6 Months Ago
Add proxy circle behaviour to wolf to test anims
6 Months Ago
Recipe, description and placeholder icon
6 Months Ago
AI can now trigger tin can alarms
6 Months Ago
▄▇█▅ ▇▋▋▋▍▉▋▍
6 Months Ago
▄▋▄▋█▍▌▋▊▌▇█▍ █▇▋ [▅▅▄▅▌▌▋▅▅▊▇] ▅▌▄▌▋██▋▆▌ ▄▄ ▅█▆ ▋▅█▌█▊ ▊▊ ▌▅▍▌▍▅▍▍▊▋ ▊▋▍▊▄ ▉▍ █▊ ▅▌▄ ▄▌▋▉▅▉▊ ▆▅▊█ ▅▆▊▌▉▉ ▉▆▍█ ▇▉▊▇▅▅▌▌▄ ▍█▋▋▄ ▄▅ ▇▄█ ▆▇ ▉▄▇▌
6 Months Ago
Placeholder audio, repair & protection values
6 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
6 Months Ago
Bike Cargoship Parent -> Main
6 Months Ago
Added an IDetector interface so the tin can alarm doesn't have to inherit from BaseDetector and IOEntity
6 Months Ago
Only bother getting the trigger parent component should the bike have a driver
6 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
6 Months Ago
Merge from main
6 Months Ago
Remove hotreload plugin
6 Months Ago
Fixing compile errors, update manifest, fix protobuf definitions, and updating FuelSystem usage to new IFuelSystem interface
6 Months Ago
Optim: reimplementing List.Compare to use an inplace algorithm Caused by my upcoming changes to Free<HashSet<T>> requiring IPooled(I could've worked around it, but it was better to optimize it). Although I didn't benchmark, this in theory is a straight win - 3 less loops, no need for extra pools, and also fixes a harmless-but-perf bug(remained set had more elements than expected). Tests: Build for Client target. I also need to do runtime validation with a 3player multiplayer session - I ran out of time, will done once I'm back home.
6 Months Ago
WIP proof of concept for automating the entire process after pasting a list of workshop URLs.
6 Months Ago
underwater_divesites scene playable in editor
6 Months Ago
exported wolf run turnleft 150 to run test anim
6 Months Ago
merge from BurstClothFixes
6 Months Ago
Fixed burst cloth controller LODing not being marked as dynamic in some prefabs
6 Months Ago
Set-up corpse prefab and ragdoll prefab for croc. addad hitboxes and various scripts to croc prefab.
6 Months Ago
small ocean wreck buoy initial prefab setup LODs
6 Months Ago
fixed CNY_Spear and SkinningKnife BurstCloth setups - proper gravity values - reduced damping to reasonable values
6 Months Ago
divesite latest