reporust_rebootcancel

139,382 Commits over 4,383 Days - 1.33cph!

5 Months Ago
pt_boat_turrets -> naval_update
5 Months Ago
- Flipped puinch (way nicer)
5 Months Ago
Coconut localization.
5 Months Ago
pt_boat_turrets -> naval_update
5 Months Ago
Much better fov punch system - ditch the spring
5 Months Ago
Coconut texture saturation tweak.
5 Months Ago
Coconut setup
5 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
5 Months Ago
- More merge conflicts - Increased FOV punch
5 Months Ago
Deep sea portal partial (again)
5 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
5 Months Ago
50cal_Animations -> pt_boat_turrets
5 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
5 Months Ago
merge from naval_update
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Compile fix
5 Months Ago
naval_update -> scientist_boat_ai
5 Months Ago
pt_boat_turrets -> naval_update
5 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
5 Months Ago
Removed default save name from craggy
5 Months Ago
Revert EditorSettings
5 Months Ago
Fixed duplicated deep sea markers
5 Months Ago
pt_boat_turrets -> naval_update
5 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
5 Months Ago
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5 Months Ago
Fix compile error
5 Months Ago
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5 Months Ago
Reset pos/rot after load
5 Months Ago
Remove debug log
5 Months Ago
5 Months Ago
5 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
5 Months Ago
Merge from parent
5 Months Ago
Merge from naval_update
5 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
5 Months Ago
Compile fixes
5 Months Ago
- Add some smoothing to the rear turret
5 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
5 Months Ago
Remove all dock & edit related code
5 Months Ago
Don't play the client tick if no one is home
5 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
5 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
5 Months Ago
Manually play the boat building station deploy effect
5 Months Ago
Can't deploy and edit in the deep sea
5 Months Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
5 Months Ago
Can't edit boats that are moving too fast.
5 Months Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
5 Months Ago
Fix null refs for deep sea island models, set them to the new chunked versions