reporust_rebootcancel

127,468 Commits over 4,201 Days - 1.26cph!

4 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
4 Months Ago
revert protocol version
4 Months Ago
merge from main
4 Months Ago
snap_deployment_improvements -> main
4 Months Ago
Further refinements to snapping feel
4 Months Ago
Fixed screen mode setting changing the wrong convar
4 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
4 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
4 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
4 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
4 Months Ago
Fix Typo in ServerAdminPlayerInfo
4 Months Ago
4 Months Ago
Finishing up blend layers on floating walkways
4 Months Ago
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4 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
4 Months Ago
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4 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
4 Months Ago
Exclude soft mask assembly from obfuscation
4 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
4 Months Ago
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4 Months Ago
merge from store-june-2025
4 Months Ago
merge from legacy_wall_gate_sitem
4 Months Ago
merge from player_report_endpoint_changes
4 Months Ago
merge from compound_spawn_tweaks
4 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
4 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
4 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
4 Months Ago
snap_deployable_improvements -> main
4 Months Ago
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4 Months Ago
snap_deployable_improvements -> main
4 Months Ago
Fixed storage barrel b corner snapping
4 Months Ago
Cleanup
4 Months Ago
Fix typo on legacy wood - updated strings
4 Months Ago
Merge from main
4 Months Ago
Fixed snapping not working right on brutalist foundations
4 Months Ago
Continuing working on blends for floating walkways
4 Months Ago
Added a missing Preserve attribute in SoftMask, constructor fails in obfuscated clients
4 Months Ago
Removed SetPhrase in Bootstrap, localization isnt loaded at this point
4 Months Ago
Optim: reduced unnecessary Transform reads in batched position/rotation update, also added AddRange(BufferList<>) function to BufferList to change to that for marginally faster loop speed Test: consistency tests passing with serial using old method still
4 Months Ago
Update: BaseRaidBenchmark - adjust the camera positioning to get the full circle in view Tests: ran the scene
4 Months Ago
set repairable definition correctly so items can be spraypaint skinned
4 Months Ago
Deployable snapping setting Fixed some padding issues
4 Months Ago
Added new UI sound slider to the new settings menu
4 Months Ago
Added new map markers binds in the settings
4 Months Ago
Added a button to reset keybinds individually
4 Months Ago
Update: BaseRaidBenchmark - players are visible and dressed Tests: ran the scene
4 Months Ago
Rebuild manifest
4 Months Ago
Merge from main
4 Months Ago
Setup for third person testing
4 Months Ago
legacy wood wall and gate sitems, skinnable and pack sitem, rebuilt skins and manifest