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111,518 Commits over 3,928 Days - 1.18cph!

6 Months Ago
plane update
6 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
6 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
6 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
6 Months Ago
Spotlight & flare fixes.
6 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
exported wolf run hit animation test
6 Months Ago
Fixed wallpaper pickup always giving default skin item
6 Months Ago
Fixed right click opening the pie menu while holding wallpaper
6 Months Ago
Test scenee
6 Months Ago
merge from main
6 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
6 Months Ago
Fix wolf not taking damage
6 Months Ago
Subtracting 101333 (introduced server issues)
6 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
6 Months Ago
Remove unecessary includes
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
6 Months Ago
More batch rendering progress.
6 Months Ago
moved ragdoll convar to server
6 Months Ago
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6 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
6 Months Ago
merge from tincan_alarm
6 Months Ago
Visualise clip positions
6 Months Ago
scaled up the icon a wee bit
6 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
6 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
6 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
6 Months Ago
Allow nests FSMs
6 Months Ago
Wobble animation when triggered Triggered when damaged
6 Months Ago
merge from main
6 Months Ago
compile fix
6 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
6 Months Ago
reduced texture size on tin_can_wire to 256 x 64
6 Months Ago
Merge from parent
6 Months Ago
merge from main
6 Months Ago
Not deployable inside trees Always look up and don't use the target normal
6 Months Ago
Merge from main
6 Months Ago
Hook up win and lose animations
6 Months Ago
Merge from community_improvedcountdowns
6 Months Ago
More changes, thanks Plastic
6 Months Ago
Merge TrainBreakBarricades -> main
6 Months Ago
More changes
6 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
6 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
6 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
6 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
6 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off