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126,648 Commits over 4,109 Days - 1.28cph!

6 Months Ago
Updating Ballista rig with new LODs
6 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
6 Months Ago
Remove some more logging
6 Months Ago
cargo_docking_fishingvillage_fix -> main
6 Months Ago
Increased min distance to a better level
6 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
6 Months Ago
Merge: from main Tests: none
6 Months Ago
Update: Further reduce what methods we annotate - Removes get_* property accessors, as they are frequent but usually quick - Removes various storage classes and math utilities (ByteExtensions, BitUtility, Facepunch.System.Enumerator, all of Unity.Mathematics, etc) - Removes operator invocation (any op_* method) - Removes comparison method calls (as they are usually quick) This should reduce performance degradation in tight loops that frequently invoke these methods and produce smaller snapshot(6.7mb -> 6.1mb). Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
6 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
6 Months Ago
Removed commented out code.
6 Months Ago
Remove test convar
6 Months Ago
exported latest vm mini crossbow anims
6 Months Ago
Merge from primitive
6 Months Ago
Merge from /main
6 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
6 Months Ago
Combat Entity compile fixes
6 Months Ago
Bugfix: don't flood pool with ProtoBuf.BuildingPrivelegeRetroTool Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
6 Months Ago
merge from main
6 Months Ago
Fishing villages wont spawn close to harbor anymore (prevents interactions between the cargo docking and the village)
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
vendor_event_printout -> main
6 Months Ago
Merge from main
6 Months Ago
Ensure Road Bradley Event outputs the correct stuff as well
6 Months Ago
Ensure Travelling Vendor event prints out the same stuff as prefab events
6 Months Ago
initial chunking from shared sdf set
6 Months Ago
base_combatentity_code_cleanup -> main
6 Months Ago
main -> base_combatentity_code_cleanup
6 Months Ago
cargo_npc_abduction_fix -> main
6 Months Ago
TriggerParent now does checks to ensure its not parenting shopkeeper or mission provider NPCs
6 Months Ago
rocket_death_info -> main
6 Months Ago
Setup death information on patrol helicopter regular and napalm rockets
6 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
6 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
6 Months Ago
Merge from effect_scene_error
6 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
6 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
6 Months Ago
Merge from telephone_name_fix
6 Months Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
6 Months Ago
Merge from primitive
6 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped
6 Months Ago
Fixed the equipped backpack being dropped on the ground if the player right clicks a backpack item in their inventory while the inventory is full Affects all backpacks, not just shields
6 Months Ago
Don't modify the pelvis bone when using PoseTools if the root motion is masked out (the green circle at the base of the feet)
6 Months Ago
FIxed water pistol not resting in hands properly while a shield is equipped
6 Months Ago
saving work
7 Months Ago
merge from primitive
7 Months Ago
Compile fix
7 Months Ago
merge from primitive