reporust_rebootcancel

112,486 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Custom tree for testing
9 Months Ago
Fix a bunch more mismatching
9 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
9 Months Ago
▉▆█ ▄▌▇▇▅▅▇▉█▋ ▋█▉▄ ▍▋▅▊█ ▍▍ ▄▌▄▉▉▅▄█ ▊█▄▇▇ ▌█ ▅▉▉▆▋ ▋▋▉▍▅▋▇▄ ▋▄▅▅▇█▄ ▍▆▋▊▍, ▆▄▌▇▊▄▅▆█▊▊▅▆ ▅▆▆▇▅█ ▌▌▄▊ ▉▆▍▄▌▌▉▌ ▋▌▆█▊▍, ▅▆▅ ▉▅▉▅▇▄▍▅▆▋ ▉▅▇▌▅▆█▆ ▄▋▍▇█▍ ▌▌ ▇▍▋▊▇ ▅▌ ▇▆▊▉▉▅▆
9 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
9 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
9 Months Ago
Fixed default guide mesh orientation issues after rotating it
9 Months Ago
9 Months Ago
checkpoint hut, radtown gate greybox
9 Months Ago
▌▊▅▅▋█▇▊▄▄▍█▉▄▅▌▆▇▉▋█▆ = █ | ▌▅▄▇▄▄▍▋ ▅▍▅▍ ▄▌▊ ▍▄▊▄▄▋▍ ▌█▋
9 Months Ago
Merge from main
9 Months Ago
codegen
9 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
9 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
9 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
9 Months Ago
Merged main into /electricity_power_fixes/2
9 Months Ago
ProceduralMapRoad spawns roadside monuments
9 Months Ago
PlaceMonumentsRoadside fixes & improvements
9 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
9 Months Ago
merge from harbor_build_topology_fixes
9 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
9 Months Ago
merge from oil_flames
9 Months Ago
merge from electricity_power_fixes/2
9 Months Ago
merge from editor_loadouts_build_fix
9 Months Ago
Checked in main
9 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
9 Months Ago
player update mp5 anim set edits and pistol revolver holster position edited
9 Months Ago
Merge from main
9 Months Ago
▅▊█▌█ ▋▅▊▌ █▌▌▅
9 Months Ago
manifest
9 Months Ago
▄▄▄█▉ ▄▆▊▉ ▋█▆▌_▆▍█▅▄▉▋▊█▇_▆▊▍▇_▋▅▍█▊▉_▆▇█▄▅_▋▉▄▍
9 Months Ago
greatly reduced AO factor on logistics warehouse garage door
9 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
9 Months Ago
merge from animal_ground_range_increase
9 Months Ago
merge from GetConnectionsWithin_perf_improvement
9 Months Ago
█▉▉▇▆ ▊▍▅▍ ▌▋▇▇▊█▆▄_▍█▌▄_▅▉▉▅▋▄▊▋▍▊▇_▉▅▊ (▆▍▋▍▋▅▊ ▊▅▇)
9 Months Ago
merge from tutorial_double_harvest_ping_fix
9 Months Ago
merge from filterSpectateMapTeamID_default
9 Months Ago
merge from cui_scrollablecontainers_54
9 Months Ago
merge from patrol_heli_floor_clip
9 Months Ago
Merge from main
9 Months Ago
Scanner mission wip tests
9 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
9 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
9 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
9 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
9 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
9 Months Ago
Truck models progress .