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129,209 Commits over 4,232 Days - 1.27cph!

7 Months Ago
fix default caustics texture if no WaterSystem instance
7 Months Ago
merge from jungle_update
7 Months Ago
Cocoknight armor 4K textures and material setup
7 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
7 Months Ago
Merge from protobuf_fixes
7 Months Ago
Hunter vision added to big cat pie
7 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
7 Months Ago
Don't make the vine point at the end destination anymore - confusing
7 Months Ago
Added item mod wearable to cocoknight_armor_torso
7 Months Ago
Missing change
7 Months Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
7 Months Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
7 Months Ago
Added the new distance eye system to the wolf as well.
7 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
7 Months Ago
Re-applied scent emission on wolf2
7 Months Ago
merge from hunter_vision
7 Months Ago
Added scent emission to all animals
7 Months Ago
Cocoknight textures update
7 Months Ago
Better trail merging by looking at segments instead of points
7 Months Ago
Fix failing to save empty blueprints when using resetbp command
7 Months Ago
Finally actually reverted 3 descs updated too early
7 Months Ago
updated vine swinging/descending animations
7 Months Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
7 Months Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
7 Months Ago
ziggurat scene S2P
7 Months Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
7 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
7 Months Ago
enabled r/w on zipline platform collision models
Rin
7 Months Ago
Reverting 119833
7 Months Ago
merge from main
7 Months Ago
water treatment plant scene tweaks to sewers openings S2P
7 Months Ago
Updated croc distance eye system.
7 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
7 Months Ago
reverted 3 descs committed too early
7 Months Ago
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7 Months Ago
Side profile tweak.
7 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
7 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
7 Months Ago
Full rebuild/append new segment optim when generating the trail
7 Months Ago
Merge from jungle_dlc
7 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
7 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
7 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
7 Months Ago
Better end uvs
7 Months Ago
Allow canyons and lakes to spawn in jungle
7 Months Ago
Switch vine material to cutout
7 Months Ago
converted radtown monument buildings, radtown s2p
7 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
7 Months Ago
merge from jungle_dlc
7 Months Ago
Jungle ore spawn increase