112,482 Commits over 3,928 Days - 1.19cph!
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system
eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission
Updated all converations
Fixed dialogue graph nre when domain reloading
Dialogue graph now persists through domain reloads
Dialogue graph now zooms to fit all nodes whens opening
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings
Also added some buttons to automatically assign the default effects
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server.tutorialEnabled is now replicated
The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled
Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die
Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Fix for workshop normal issue
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Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Removing UnityEngine.Profiling.Memory.Experimental references
Override throttle for crash
Stopped heli death until spinout starts
player update. exported/set up 3p smg animations
Fixed some bugs preventing spin out state after reaching monument position
On death the patrol helicopter will now seek out a nearby monument to crash at
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Increase max range of random positioning
Ignore max distance check for subsequent spawn waves
Unpair all door controllers when TC is destroyed
Door controllers are now deployable on doors like codelocks
Added 3 new aux inputs: 'Open', 'Close' and 'Toggle'
Various code cleanup, codegen
Add BaseNavigator properties for controlling the new navigation settings.
Distribute chase ability between spawns.
Prevent excessive pathing & los checks in a specific situation.
more splats/terrain tweaks
window size tweaks to facilitate jumping through in workers house
missing temporary collisions on carport
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
Spinout no longer tied to death state
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Merge from unity_2022.3.24
more splats/terrain tweaks
prefabed remaining of new building modular pieces, added temporary colliders
accentuated dirt paths on terrain to make them come through in procmap
rotated some doors for better flow in buildings
lowered some windows for better peek while crouched
Swapped weakspot pools over to using GetList
Minigun plus ammopack world model
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