reporust_rebootcancel

133,804 Commits over 4,293 Days - 1.30cph!

7 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
7 Months Ago
merge from party_system -> main
7 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
7 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
7 Months Ago
Server compile fixes
7 Months Ago
Fixed soundtrack dlc page errors
7 Months Ago
Store overlay page layout changes
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
7 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
7 Months Ago
merge from main -> party_system
7 Months Ago
Sea moss tests
7 Months Ago
Hopefully fixes and improvements
7 Months Ago
Close opened page and modals when closing the store
7 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
7 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
7 Months Ago
DLC tab layout fixes Some localization bits
7 Months Ago
Close skin modal when switching store tab
7 Months Ago
m15 attachment updates
7 Months Ago
Store overlay page layout changes
7 Months Ago
Fixed store featuring loading
7 Months Ago
Hide SteamID in ReportPlayer menu
7 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
7 Months Ago
Fixed broken material on rust plus popup
7 Months Ago
Fixed DLC tab 'view on steam' button size
7 Months Ago
Fixed incorrect on toggle changed button being used
7 Months Ago
Setup Server Browser cache
7 Months Ago
Made shadows toggleable
7 Months Ago
Local phrases update
7 Months Ago
merge from main
7 Months Ago
Store overlay page carrousel scroll, arrow buttons
7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
7 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
7 Months Ago
revert protocol version
7 Months Ago
merge from main
7 Months Ago
snap_deployment_improvements -> main
7 Months Ago
Further refinements to snapping feel
7 Months Ago
Fixed screen mode setting changing the wrong convar
7 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
7 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
7 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
7 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
7 Months Ago
Fix Typo in ServerAdminPlayerInfo
7 Months Ago
7 Months Ago
Finishing up blend layers on floating walkways
7 Months Ago
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