reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

7 Months Ago
Fixed random typos reported on Crowdin
7 Months Ago
Fixed typos in seed item descriptions
7 Months Ago
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7 Months Ago
PlaceCliffsUniform improvements
7 Months Ago
merge from fix_reserved_slot_kick -> main
7 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
7 Months Ago
Rock formation density improvements
7 Months Ago
traveling_vendor_fixes -> main
7 Months Ago
Attempt to fix get path index ahead NRE
7 Months Ago
More work on ziggurat interior
7 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
7 Months Ago
Motion iteration
7 Months Ago
world_update_2 -> Aux2
7 Months Ago
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7 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
7 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
7 Months Ago
Set prevent building radius to is trigger on new divesites
7 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
7 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
7 Months Ago
world_update_2 -> Aux2
7 Months Ago
radtown_npc_drivethrough -> world_update_2
7 Months Ago
Adjusted entry triggers at radtown to increase reliability
7 Months Ago
Minor fixes, removed unused phrases
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
7 Months Ago
Phrase update
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from localization
7 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
7 Months Ago
merge from main
7 Months Ago
Viewmodel overrides.
7 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
7 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
7 Months Ago
Localized all store pages
7 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
7 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
7 Months Ago
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7 Months Ago
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7 Months Ago
Missing file
7 Months Ago
Conditional first person FX stuff.
7 Months Ago
merge from main
7 Months Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
7 Months Ago
Applied the Phrase property drawer to RustTextEditor
7 Months Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
7 Months Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
7 Months Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
7 Months Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
7 Months Ago
Localized general store items names and subtitles