reporust_rebootcancel

112,482 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
9 Months Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
9 Months Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
9 Months Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
9 Months Ago
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9 Months Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
9 Months Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
9 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
9 Months Ago
Compile fix
9 Months Ago
9 Months Ago
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Fix for workshop normal issue
9 Months Ago
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9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
Namespace fix
9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
Serialization fixes
9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
9 Months Ago
Override throttle for crash
9 Months Ago
Stopped heli death until spinout starts
9 Months Ago
player update. exported/set up 3p smg animations
9 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
9 Months Ago
merge from harmony2_3
9 Months Ago
Merge from non_los_chase
9 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
9 Months Ago
Increase max range of random positioning
9 Months Ago
Ignore max distance check for subsequent spawn waves
9 Months Ago
Unpair all door controllers when TC is destroyed
9 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
9 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
9 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
9 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
9 Months Ago
Spinout no longer tied to death state
9 Months Ago
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9 Months Ago
Merge from unity_2022.3.24
9 Months Ago
more splats/terrain tweaks
9 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
9 Months Ago
Swapped weakspot pools over to using GetList
9 Months Ago
Minigun plus ammopack world model
9 Months Ago
Merge main
9 Months Ago
Meta files
9 Months Ago
Code changes
9 Months Ago
CurrentVersion, ProjectSettings
9 Months Ago