reporust_rebootcancel

158,866 Commits over 4,597 Days - 1.44cph!

6 Months Ago
merge from mortar_fixes
6 Months Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
6 Months Ago
Merge from batch_renderer_group
6 Months Ago
Only initialise BatchRendererGroup if using a render pipeline
6 Months Ago
merge from auto_turret_cover_fix including scene2prefabs
6 Months Ago
scene2prefab with auto turret fixes
6 Months Ago
Merge from Main/bowless_crossbow
6 Months Ago
merge from mfm (merge from main)
6 Months Ago
Industrial Storage - added missing physics material to horizontal variant
6 Months Ago
Merge from main Manually resolve merge hell in SprayCan.cs
6 Months Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
6 Months Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
6 Months Ago
Full screen skinviewer layout/transition changes
6 Months Ago
Collision for large apartment
6 Months Ago
Adding new world model rig for m16
6 Months Ago
Merge from industrial_dlc
6 Months Ago
Reorder industrial shelf colours to match shipping container
6 Months Ago
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6 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
6 Months Ago
Fix rare NRE from missing player models when creating sweep handles
6 Months Ago
update from main
6 Months Ago
merge from PlayerRigUpdate2
6 Months Ago
Fix burst cloth when spawning in near sleeping players
6 Months Ago
Updated shorts to eliminate transparency bleed in some skins
6 Months Ago
Caching m16 viewmodel textures
6 Months Ago
Show faded fuel blocks when consumed instead of hiding them.
6 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
6 Months Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
6 Months Ago
Merge from lockin
6 Months Ago
6 Months Ago
FIx map not appearing
6 Months Ago
compile fix
6 Months Ago
set serialized version as well
6 Months Ago
wip keep locked trajectory visible but allow now control after locking in.
6 Months Ago
tool just injects the property into the .unity file instead of opening and saving it
6 Months Ago
testlist
6 Months Ago
updated m16a2 world mesh material order issue
6 Months Ago
initial tool
6 Months Ago
Fuel UI tweaks
6 Months Ago
added /ProfilerCaptures to ignore.conf
6 Months Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
6 Months Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
6 Months Ago
added prefab exporter
6 Months Ago
m16a2 textures update
6 Months Ago
update: m16a2 textures , shading fixed on worldmodel
6 Months Ago
Merge: from main
6 Months Ago
Initial conversion of fuel count display from just text to blocks.
6 Months Ago
Fixed drone config screen inputfield config type
6 Months Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
6 Months Ago
Merge from main