reporust_rebootcancel

112,484 Commits over 3,928 Days - 1.19cph!

9 Months Ago
CurrentVersion, ProjectSettings
9 Months Ago
9 Months Ago
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9 Months Ago
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9 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
9 Months Ago
latest topologies
9 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
merge from christmaslights_menu
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from barrel_leak
9 Months Ago
merge from minigun_fixes_may_24
9 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
9 Months Ago
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9 Months Ago
Display how much the minigun slows down the player in the gun information panel
9 Months Ago
Assigned the minigun a unique description
9 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
9 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
9 Months Ago
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9 Months Ago
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9 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
9 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
9 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
9 Months Ago
First pass on mission + conversation
9 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
9 Months Ago
9 Months Ago
Merge from mission_improvements_may_24
9 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
9 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
9 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
9 Months Ago
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9 Months Ago
Subtract 95838 - was meant to be on a sub branch
9 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
9 Months Ago
Allow vending machine to be rotated 90 degrees
9 Months Ago
Fixed storage monitor not taking into account partial stack changes
9 Months Ago
Merge from main -> harmony2_3
9 Months Ago
Merge from main
9 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
9 Months Ago
merge from effects_pooling_warmup
9 Months Ago
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9 Months Ago
Straighten road next to roadside monuments
9 Months Ago
player update. exported/setup 3p thompson weapon anim set
9 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
9 Months Ago
merge from client_server_fields
9 Months Ago
Prefer longer cliff segments
9 Months Ago
Custom tree for testing
9 Months Ago
Fix a bunch more mismatching