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106,305 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Updated modding ore spawner prefabs to use proper scaled versions. Added "_small" spawner prefab variants which uses cave sized ores.
11 Months Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
11 Months Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
11 Months Ago
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11 Months Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
11 Months Ago
Seed vault monument interior progress
11 Months Ago
Merge from tutorial_island
11 Months Ago
Trespass changes
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
monument greybox progress
11 Months Ago
merge from digtest
11 Months Ago
merge from main
11 Months Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
11 Months Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Fixed more type errors
11 Months Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
11 Months Ago
11 Months Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
11 Months Ago
Added persistent variables to symbol table.
11 Months Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
11 Months Ago
Tamagotchi sound support
11 Months Ago
Updated WIP in game chip.
11 Months Ago
Added input and output expressions to link chip code with rust in game io.
11 Months Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
11 Months Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
11 Months Ago
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11 Months Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
11 Months Ago
monument greybox progress
11 Months Ago
gammagotchi scale change
11 Months Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
11 Months Ago
Fixed in game console not pushing stack messages correctly.
11 Months Ago
Remove corner conditional models from stone walls as they get in the way of voxels
11 Months Ago
Added splash damage to C4 against voxels
11 Months Ago
Merge from tutorial_island
11 Months Ago
Compile fix
11 Months Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
11 Months Ago
Merge from tutorial_island
11 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
11 Months Ago
Move islands closer to the edge of the map
11 Months Ago
Minor fixes
11 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build