112,529 Commits over 3,928 Days - 1.19cph!
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Fix having to run 3m away from stash and return to reveal the stash
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Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
vm anim export update + some anim events
added effects to effects folder (taken from SAR for now)
player update. exported/set up mp5 anim set
Red & Green Industrial Light source item
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
Fixed Memory Cell side inputs triggerable by 0 power circuits
fully greyboxed radhouse large and radtown shed
first pass terrain sculpting and splat painting
added some trees to measure effect
merge from wr_dead_area_fix
merge from io_entity_snapping/fixes/2
merge from tc_reskin_shotguntrap
merge from military_flamethrower_worldmodel_scale_fix
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merge from fix_photo_in_backpack
merge from fix_industrial_prioritize_empty_slot
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
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merge from fix_floor_debris
Increase animal ground pos distance check range
Enabled snapping on all neon signs
Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
merge from electricity_power_fixes/2
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merge from ping_estimate_cleanup
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merge from vis_entities_duplicates
merge from cargo_junkpile_fix
cherrypicking wr_minigun_reload_fix
Fixed Sound Light guide mesh position mismatch
Enabled snapping on CCTV cameras
player update. bolt rifle anim set edits and holster position edited
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