reporust_rebootcancel

128,659 Commits over 4,201 Days - 1.28cph!

7 Months Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
7 Months Ago
merge from main
7 Months Ago
Merge from jungle_update
7 Months Ago
Apply Impostor safety checks
7 Months Ago
Possible fix for floating players after vine tree is destroyed
7 Months Ago
Merge from main
7 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
7 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
7 Months Ago
Stop descending before hitting a vehicle
7 Months Ago
Add distance checks to vine interactions
7 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
7 Months Ago
Fixed climb interact option appearing when mounted to a vine
7 Months Ago
Vine swinging icons
7 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
7 Months Ago
Mild polish on the programmer art electric wire flow overlay.
7 Months Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
7 Months Ago
merge from outbreak_outfit -> jungle_update
7 Months Ago
merge from jungle_update
7 Months Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
7 Months Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
7 Months Ago
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7 Months Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
7 Months Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
7 Months Ago
Updating coconut armour view model arms fbx
7 Months Ago
3p vine swing anim first pass exported
7 Months Ago
3p throwing and waiting to catch boomerang animations
7 Months Ago
Added cool emissive mat variant Tweaked textures
7 Months Ago
More wip, smoother movement
7 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
7 Months Ago
Roof and triangle roof LOS tweaks
7 Months Ago
Triangle floor and triangle foundation tweaks
7 Months Ago
Fixed transparency issues on the vine viewmodel
7 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
7 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
7 Months Ago
S2P jungle ruins - to refresh latest collider changes
7 Months Ago
Updating skinning for coconut armour
7 Months Ago
Some tweak and fixes Added new los pos to all building blocks
7 Months Ago
Rehooked up missing col mesh from ruin piece
7 Months Ago
merge from workshop_qol
7 Months Ago
Try and return to the player rather than the starting spawn location
7 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
7 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
7 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
7 Months Ago
jungle_update -> boomerang
7 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
7 Months Ago
More wip