reporust_rebootcancel

106,343 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
11 Months Ago
Fixed a bunch of lexing errors.
11 Months Ago
monument greybox progress
11 Months Ago
reflection settings
11 Months Ago
merge from modelviewerfixes
11 Months Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
11 Months Ago
scene cleanup, ready for fixing 2021 issues
11 Months Ago
Actually invert the check...
11 Months Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
11 Months Ago
Add IsNight AI event and action UI
11 Months Ago
Exclude a couple of pre checks for scarecrow attacks
11 Months Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
11 Months Ago
Codegen so AI designer appears for WaveScarecrow
11 Months Ago
Commit all the material changes because it's a hackweek project
11 Months Ago
merge from mfm test
11 Months Ago
test merge from main
11 Months Ago
merge from building_skins_4
11 Months Ago
enemy spawning, etc
11 Months Ago
Runtime AnimSaver scripts
11 Months Ago
Merge from main (to a sub branch for some checks first)
11 Months Ago
Align the kayak over time so it always lines up with the cinematic
11 Months Ago
Unsaved
11 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
11 Months Ago
Parent merge
11 Months Ago
Cinemachine update
11 Months Ago
Player is now able to run again
11 Months Ago
Remove debug print
11 Months Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
11 Months Ago
Properly kill the player instead of deleting the entity
11 Months Ago
Can now do very basic server-side movement (walking only, can't look around)
11 Months Ago
Signal setup
11 Months Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
11 Months Ago
Merge from main
11 Months Ago
Minor edit only
11 Months Ago
Fixed SetParent NRE
11 Months Ago
Merge from main
11 Months Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
11 Months Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
11 Months Ago
A lot of replacing movement state with model state on the client
11 Months Ago
Client side now compiling again
11 Months Ago
Fixed issue with number lexing.
11 Months Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
11 Months Ago
merge from main
11 Months Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
11 Months Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
11 Months Ago
Added block expression support
11 Months Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
11 Months Ago
First attempt: working ambient, main lighting and shadows
11 Months Ago
monument greybox progress
11 Months Ago
Merge from main