reporust_rebootcancel

113,465 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Updated LargeBackpack with Female version
1 Year Ago
Pushing broken item store images for Ian
1 Year Ago
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
1 Year Ago
Updated LargeBackpack size
1 Year Ago
Finished overall layout
1 Year Ago
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1 Year Ago
Item Page media and descriptions
1 Year Ago
Fixed sold out colours and alpha
1 Year Ago
protocol ++
1 Year Ago
Further colour and layout adjustments - nearly there!
1 Year Ago
Warning popup when logging out in a safe zone
1 Year Ago
Further layout changes. Reduction in size Rearranged title
1 Year Ago
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1 Year Ago
merge from backpacks
1 Year Ago
Use attack_CNY
1 Year Ago
Fixed light binding. Scene backup.
1 Year Ago
Flame material fix
1 Year Ago
Updated attack_CNY to work with the IK semifix
1 Year Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
1 Year Ago
Apply to bandages as well
1 Year Ago
Applied player only ItemModEntity behaviour on 349 entities
1 Year Ago
Add components to allow overriding the menu's background with a different image
1 Year Ago
Merge from main
1 Year Ago
Prefab fix
1 Year Ago
Updated meta files for new animations
1 Year Ago
Re-base SkinViewer branch, cleaning up mess
1 Year Ago
Merge from main
1 Year Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
1 Year Ago
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1 Year Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
1 Year Ago
Subtract dodgy merge from Main
1 Year Ago
UI fixes
1 Year Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
1 Year Ago
Fixes for zoom, and limits
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
1 Year Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
1 Year Ago
Store UI tweaks
1 Year Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
1 Year Ago
Add temp error log for rowboat clip
1 Year Ago
Cherrypick particle IK fix
1 Year Ago
Temporary null tests in HumanNPC CreateCorpse
1 Year Ago
Set up side holstering on large backpack
1 Year Ago
Add UIEffect
1 Year Ago
Basic ability to zoom in/out
1 Year Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
1 Year Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
1 Year Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
1 Year Ago
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