113,465 Commits over 3,959 Days - 1.19cph!
Updated LargeBackpack with Female version
Pushing broken item store images for Ian
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
Updated LargeBackpack size
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Item Page media and descriptions
Fixed sold out colours and alpha
Further colour and layout adjustments - nearly there!
Warning popup when logging out in a safe zone
Further layout changes.
Reduction in size
Rearranged title
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Fixed light binding.
Scene backup.
Updated attack_CNY to work with the IK semifix
Show amount of items in backpack as `3/12` via amount text
Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
Apply to bandages as well
Applied player only ItemModEntity behaviour on 349 entities
Add components to allow overriding the menu's background with a different image
Updated meta files for new animations
Re-base SkinViewer branch, cleaning up mess
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms)
Applied to both the red blood and white censored version
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Metal Detector light bulb mesh & mat
Lighting setup
Naming consistency fix
Subtract dodgy merge from Main
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
Fixes for zoom, and limits
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
Optimise the backpack reparent process so it uses the faster id based bone lookup
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets
Slightly adjust the right hand side of the large backpack to better fit the new dimensions
Add temp error log for rowboat clip
Cherrypick particle IK fix
Temporary null tests in HumanNPC CreateCorpse
Set up side holstering on large backpack
Basic ability to zoom in/out
Scale large backpack mesh 15% smaller (until it's fixed properly)
Scale large backpack dropped model by 15% as well
Fix large backpack worldmodel box collider too big
Improve LODs of large backpack to be less noticable
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it)
Dropped backpacks ignore mass for buoyancy
Add buoyancy points to backpacks & tweak so they float
Add support for dropped items to float (by adding buoyancy scripts to world model)
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
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