reporust_rebootcancel

113,438 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Updated view model and textures
1 Year Ago
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1 Year Ago
fixed animation culling issue
1 Year Ago
Arctic Suit pipe fixes
1 Year Ago
Embrasures and shutters also rotatable using R when being deployed
1 Year Ago
Fix shovel gather notice.
1 Year Ago
Disable UseViewModelCamera on metal detector VM for now
1 Year Ago
Increased all plants ripe stage duration from 4h to 14h
1 Year Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
1 Year Ago
merge from backpacks
1 Year Ago
merged to main ladder_hatch_repair
1 Year Ago
merge from safezone_warning
1 Year Ago
Source entity prefab cleanup.
1 Year Ago
Updated third person model and world model Deleted old placeholder model
1 Year Ago
Delete flag from craggy
1 Year Ago
Compile fix
1 Year Ago
Convar / debug cleanup
1 Year Ago
Merge from mfm_test1
1 Year Ago
Merge from main
1 Year Ago
Merged main
1 Year Ago
Ensured triangle ladder hatch can be repaired in repair bench
1 Year Ago
metal detector viewmodel prefab ( viewmodel renderer) update
1 Year Ago
Updated model/prefabs Added Christoffer's WIP textures
1 Year Ago
Generic Item Page - Brutalist Assets
1 Year Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
1 Year Ago
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1 Year Ago
merge from menu_new_items_optimisation
1 Year Ago
merge from ladder_hatch_repair
1 Year Ago
merge from directional_damage_optimise
1 Year Ago
merge from death_screen_skip_server
1 Year Ago
merge from persistent_shelter_icon_fix
1 Year Ago
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1 Year Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
1 Year Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
1 Year Ago
backpack sounds
1 Year Ago
Fix new tag not appearing on first boot due to time restriction
1 Year Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
1 Year Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
1 Year Ago
Fixed inverted light cookie.
1 Year Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
1 Year Ago
Fix repair bench only playing "change skin" sfx once per skinning (due to adding 1 second cooldown after every item) instead of once per second Only apply "1 sfx per second" when autoskinning: play it every time when manually skinning
1 Year Ago
Doors and hatches can now be rotated while being deployed using R
1 Year Ago
Merge from main
1 Year Ago
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
1 Year Ago
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
1 Year Ago
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
1 Year Ago
Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
1 Year Ago
Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
1 Year Ago
Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
1 Year Ago
Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly