122,314 Commits over 4,048 Days - 1.26cph!
Setup Vintage Wooden Furniture Folders
Added Vintage Wood Material and Textrues
Added and Setup Round Table Prop Prefab
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Update line anchor using jobs
added simple pid implementation for controlling orientation when steering - needs more tuning
Vendor clientside stuff:
- basic steering
- basic wheel rotation
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storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
merge from ocean_trace_fix
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Handcuffs will now appear correctly on spawned players
Push direction calc change
player update. 3p kayak anims set to loop
merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements
Reapplying
98635 after merging GameUI.Hud.prefab
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
merged main into demorecorder_ui_improvements
merge from hood_and_cuffs
merged main into demorecorder_ui_improvements
Added a checkbox option to the recorder UI to auto fill demo names
- If enabled, set to the last recorded demo name
- If the name contained a number at the end, increment it by 1
Merge from monument_scenes -> aux2
Add oil rig monument scenes
Add arctic research base scene & remapped prefab
Fix remapping of monuments to exclude monuments without scenes
Add logging
merge from suppress_eye_movement
Initial boilerplate for a customisable gesture wheel
Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
merge from fakespeech_runtime
merge from arctic_trail_texture_artifact_fix
merge from viewmodel_arm_mask
merge from projectile_item_mod_penetration_fix
merge from selectionhistory_editortool
merge from rotorwash_fix2
Fix stable buoyancy that I broke in
98860, revert some flag changes
merge monument_scenes -> aux2
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
Delete scene prefabs from autospawn directory
Default to monument_scenes enabled in editor because it messes with map gen
Actually include the "monuments only" mode when running in Scene2Scene mode