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126,618 Commits over 4,109 Days - 1.28cph!

11 Months Ago
Fixed floating divesites
11 Months Ago
Fixed wallpaper being colored by shipping container custom colors
11 Months Ago
Also remove water caustics where ocean is culled
11 Months Ago
Removed shore wetness from canyons (again, accidentally reverted)
11 Months Ago
Update: fixing depr warnings in TMP Originally I excluded it from fixes as it was an external package, but it has a couple of our fixes already. Tests: none, trivial changes
11 Months Ago
AddToWaterMap correctly handles cases where lakes sit lower than the ocean
11 Months Ago
Don't render ocean where lakes are (determined by lake topology)
11 Months Ago
more wip clothing
11 Months Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
11 Months Ago
merge from FrontierHazmat/burst_cloth
11 Months Ago
Update: Review feedback Avoid creating a struct when fetching state of ParticleSystem Tests: none, trivial change
11 Months Ago
Derive graphview edges to store fsm transition information directly in them
11 Months Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
11 Months Ago
Made underwater checks more stringent on divesites
11 Months Ago
Redoing some deployables I lost to a crash
11 Months Ago
Added terrain wetness around rivers and lakes
11 Months Ago
transmission map
11 Months Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
11 Months Ago
FSM UI now properly add new states at mouse location
11 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
11 Months Ago
Fixed terrain wetness displaying in canyons
11 Months Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
11 Months Ago
Deployables
11 Months Ago
Vendor Mismatched Fields -> Main
11 Months Ago
Merge: from main Tests: Build all modes
11 Months Ago
Fixed travelling vendor mismatched fields
11 Months Ago
Merge from world_update_2
11 Months Ago
Fixed rivers having the lake instead of river water body type set
11 Months Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
11 Months Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
11 Months Ago
Fixed harbors overlapping rivers
11 Months Ago
viewmodel burstcloth angular limit tweaks
11 Months Ago
merge from wallpaper
11 Months Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
11 Months Ago
Support underwater effects in lakes
11 Months Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
11 Months Ago
merge from wallpaper
11 Months Ago
restored viewmodel wallpaper renderer
11 Months Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
11 Months Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
11 Months Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
11 Months Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
11 Months Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
11 Months Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
11 Months Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
11 Months Ago
blowpipe viewmodel mesh for alex temp textures
11 Months Ago
Restored wallpaper.entity WallpaperModelRenderer components
11 Months Ago
Code cleanup, comments
11 Months Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
11 Months Ago
Merge: from main Tests: none