113,690 Commits over 3,959 Days - 1.20cph!
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merge from DisableNonMovingItem
merge from fix_sprinkler_waste_water
merge from fix_server_save_ownerid
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Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
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Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them
They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
fixed wall_full_b lods not being set in rendererlod script
added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle
setup in main prefabs of frontier skin
Keep store item elements all the same height
Switch item store to use flex columns instead of grid layout
Hide footer of store item elements if they're blank
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
Fixed dropped item container showing `james` when in streamer mode
CardPlayerData missed commit
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change)
Recalculate bounds
trophy 2023 lods gibs and icon
Show the "in cart" tag when items are in the cart
NonSerialize
ItemIcon.timedActionTime
Climate (3 fields)
Buoyancy.ArtificialHeight
BasePlayer.firedProjectiles (pretty sure it wasn't serializing)
WipeTimer.client_timeUntilWipe
InstrumentKeyController.TimeInUse
GlobalNetworkHandler.serverData
Codelock.whitelistPlayers
CameraMan.TargetEntity
BasePet.inQueue
Serialize
UIInventory.underwearSkinPicker
Crosshair (3 fields)
BaseGameMode.corpseRemovalTime
AutoTurret.attachedWeaponZOffsetScale
LerpBetweenPointsBool.UseAsOffset (present in all monuments)
Door (3 navmesh fields)
BaseRidableAnimal (Dung fields)
FogMachine.fuelPerSec
More improvements to "What fields is unity serializing"
Gray out non-tradable/marketable items you already own cause there's no point buying more
Don't allow adding non-tradable/marketable items to your cart more than once
Merge from main -> backpacks
Put items you already own last
If you already own an item, show a tag on the UI with how many you own
Order limited item store items by name to match Steam
Order general store items by item ID descending to show newest first
legacy bow entity updates
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
merge from twitchrivalsiv
wip twitch trophy2023 - still need to lod and set up prefabs etc
Ensured repairing/damaging door will do the same to the shelter and vice versa.
Fixed some weird bugs with door placement.
Now call hurt properly preventing repair of the opposite item when the other is attacked.
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
Updated Legacy Furnace Icon To Correct One
Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace
Updated Legacy Furnace Prefab To Have Correct Collider SIze
Detection position tweaks.
Adjust offset.
Adjust sweetspot range.
Fixed fishing villages spawning inside harbors
Merge from metal_detector
merge from qol_drone_id_inventory
merge from qol_f8_server_version
merge from fix_team_leader_marker_toggle
merge from Twitch_Rivals_IV