113,694 Commits over 3,959 Days - 1.20cph!
Merge from main -> qol_f8_server_version
Fix #CLIENT compile error
Merge from main -> qol_ent_setgrade
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)`
Added admin command `netid` to convert network id to steamid
Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
Bandages can now revive downed players the same as syringes can.
Add a button to reset the paint preview camera angle
Add a button to toggle the preview light on/off so you can see things without glare
Added dynamic GC buffer cap to settings and clientvar.
Prefab reserialize for Unity 2021
merge from qol_industrial_more_colors
merge from qol_heli_crate_remodel
merge from qol_keybind_search
merge from Legacy_Furnace
Fixed furnace deployment on construction
Fixed storage adapter deployment
merge from DisableNonMovingItems
subtracting
90200 - server compile errors
merge from qol_f8_server_version
merge from optimize_team_update
merge from qol_hbhf_dialog
merge from Twitch_Rivals_IV
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Add proper eraser tool
Some bug fixes for the new UI
First pass on base building help
Moved some vars, increased SLEEP_CHECK_FREQUENCY to 20 seconds
Add some more highlights in the crafting menu if an item is required by the current mission
Periodic raycast check to reactivate kinematic dropped items if needed
Make sure it still works with 0-4
Change `ent setgrade {radius}` to work with `brick`, `brutalist`, etc instead of 0-4
First pass on overhauling the help away from a full screen input blocking modal into a side of screen popup
Uses new TriggerTutorialPrompt volumes to pop up a specific text/image/video combo based on the players position as well as current mission and stage
Updated the first mission with new trigger volumes
Replaced a few keywords with runtime branching (75% reduction in variants)
Add InputField & code to allow you to search keybinds in options menu
Add padding to the bottom of keybinds so the search bar doesn't move around while typing
Cache sleep check, fix server call
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)