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106,600 Commits over 3,836 Days - 1.16cph!

1 Year Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
1 Year Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from cover_merge: Scientists now sometimes turn and run to cover instead of retreating slowly backwards. More likely if low on health or ammo. Fixed bug with scientists shooting when not facing towards their target. Fixed combat action timer not resetting and slightly reduce the time between actions.
1 Year Ago
disable some wip flank code
1 Year Ago
Industrial static doors - colour variants + glass
1 Year Ago
wip cherrypick/merge
1 Year Ago
Merge from RagdollRewrite2
1 Year Ago
Merge Main ->Tugboat
1 Year Ago
Added a curve to the water mask plane
1 Year Ago
Adjusted water mask
1 Year Ago
Made and applied a custom water mask plane mesh for tugboat. Adjusted parent trigger import settings.
1 Year Ago
Minor prefab edit
1 Year Ago
Fixed tugboat z-fighting due to mesh compression
1 Year Ago
New custom parent trigger collider mesh for tugboat
1 Year Ago
Adjust tugboat colliders to allow for smoother movement around the boat. Adjusted the actual model a little to remove the second floor overhang, as it was obstructing movement into the cabin.
1 Year Ago
Merge from ferry_terminal
1 Year Ago
MonumentIsland test scene using ferry terminal
1 Year Ago
S2P terminal for testing
1 Year Ago
Updated mlrs_static prefab with mesh collider (may require tweaking)
1 Year Ago
Tugboat convex railing colliders done
1 Year Ago
New 3D model variant for tugboat with less railings
1 Year Ago
Give players a little more collision room on the lower deck
1 Year Ago
Fixed missing lower floor collider
1 Year Ago
Complete convex collider setup for tugboat, apart from railings. Uses Vehicle Large layer.
1 Year Ago
Viewmodel on/off function
1 Year Ago
New flare FX & related files. Torch texture size optimization Glass material tweaks
1 Year Ago
Fixed ragdolls still sinking into vehicles a bit as the vehicle moved (most visible via scrap heli ascending with ragdoll in the back). Was caused by still have rigidbody interpolation on on the ragdoll when doing server-side simulation, which was giving it a slight delay.
1 Year Ago
Fix build settings
1 Year Ago
Revert accidental TriggerParent change
1 Year Ago
Removed DoMovingWithoutARigidBodyCheck method from BaseEntity.Server. This was unused and hasn't been an issue since Unity 5.
1 Year Ago
Match corpse position sync parameters to vehicle position sync parameters. Keeps corpse world position properly in sync when on a moving vehicle. Since limb positions are local, we can get away with updating them less often - keeping the base position accurately in sync is enough.
1 Year Ago
Reworked inner bulb and outer glass with new shader features
1 Year Ago
Show details for nexus when clicking on one in the server browser
1 Year Ago
Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Fix unity_WorldToObject being incorrect inverse of unity_ObjectToWorld via a diogo code snippet Shadows now work
1 Year Ago
Progress & some stuff for Diogo
1 Year Ago
added bear turning additives, animator updates
1 Year Ago
Add the GlobalRendering component as an entity Spawn on server as important entity
1 Year Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
1 Year Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
1 Year Ago
merged from vision: Reworked field of view for Scientists. Lowered their FOV considerably so they don't instantly detect players behind them and also applied a random offset to it. Fixed rear vision detection and simplified it, always detect out of vision but very close players. Updated all main scientist prefabs with new vision stats.
1 Year Ago
Standardised vision stats of all scientist prefabs to new values
1 Year Ago
merge from main
1 Year Ago
compile fix
1 Year Ago
profiling fix