106,840 Commits over 3,836 Days - 1.16cph!
Basic manual force calculations
Fixed item def emoji's not working, adjusted sprite scale
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
Fix being able to use hidden item icons as emoji
reflection settings, temp postprocess settings
Crusty gingerbread generic impact & related files.
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
Can hover over emoji in the gallery to see their text
Add electric airship engine (aka mini windmill)
Fix not being able to use two emojis with no space between them
Initial unity scene for Caldera, terrain and splats setup
copied default ao settings from rustcamera
Added AO settings, added modelviewercamera prefab
Added test shadow settings, some cleanup
Only run fixedupdate on server
Make the airship rigidbody kinematic and control with scripts
Add entities to airship as they are built
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
Fixed a bug I accidentally refactored in for weapon skin display
Hackweek - Weapon attachment module refresh
Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling
https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
Added gingerbread woman variant
Added a rack mount config script to apply to items.
Quick tool script for saving weapon rack mount settings.
Position items based on their rack mount config.
Reduced slots and increased spacing
Nuclear missile silo scene progress
merge from player_movement_rpc
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
First pass on an openable gallery of available emoji in chat box
render batching finally disables, add trigger parent to airship
Pooling support, move data to a scriptable asset
Defer disable render batching
Add support for animated emoji
Convert more prefabs to convex colliders even though they are box looking mesh colliders
1 second delay before converting base into airship rather than do it properly
Fix NRE is caboose is destroyed during the end-of-round info UI
Fixed emoji's not rendering if more than two were in a message
Exposed all of the spray can decals as emoji's
Fixed emoji deleting player avatar
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle.
- Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
Fixed emoji not working in strings with rich text
Emoji can now be used for every item eg :wood: :scrap: