reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Basic manual force calculations
1 Year Ago
Better texture filtering
1 Year Ago
Fixed item def emoji's not working, adjusted sprite scale
1 Year Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
1 Year Ago
Fix being able to use hidden item icons as emoji
1 Year Ago
reflection settings, temp postprocess settings
1 Year Ago
Crusty gingerbread generic impact & related files.
1 Year Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
1 Year Ago
Can hover over emoji in the gallery to see their text
1 Year Ago
Add electric airship engine (aka mini windmill)
1 Year Ago
Fix not being able to use two emojis with no space between them
1 Year Ago
Initial unity scene for Caldera, terrain and splats setup
1 Year Ago
copied default ao settings from rustcamera
1 Year Ago
Added AO settings, added modelviewercamera prefab
1 Year Ago
Added test shadow settings, some cleanup
1 Year Ago
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1 Year Ago
Only run fixedupdate on server
1 Year Ago
Make the airship rigidbody kinematic and control with scripts
1 Year Ago
Add entities to airship as they are built
1 Year Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
1 Year Ago
Fixed a bug I accidentally refactored in for weapon skin display
1 Year Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
1 Year Ago
baseline camera controls
1 Year Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
1 Year Ago
Added gingerbread woman variant
1 Year Ago
cherrypicking 76373 76405 76404
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
1 Year Ago
Reduced slots and increased spacing
1 Year Ago
Nuclear missile silo scene progress
1 Year Ago
Initial
1 Year Ago
merge from player_movement_rpc
1 Year Ago
merge from harmony_qol
1 Year Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
1 Year Ago
First pass on an openable gallery of available emoji in chat box
1 Year Ago
render batching finally disables, add trigger parent to airship
1 Year Ago
Pooling support, move data to a scriptable asset
1 Year Ago
Defer disable render batching
1 Year Ago
Add support for animated emoji
1 Year Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
1 Year Ago
1 second delay before converting base into airship rather than do it properly
1 Year Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
1 Year Ago
Fixed emoji's not rendering if more than two were in a message
1 Year Ago
Exposed all of the spray can decals as emoji's
1 Year Ago
Fixed emoji deleting player avatar
1 Year Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
1 Year Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
1 Year Ago
Add scaling support
1 Year Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap: