reporust_rebootcancel

106,841 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
1 Year Ago
1 Year Ago
"dumb" inner shell & related files
1 Year Ago
Give balloon engine some starting hp
1 Year Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
1 Year Ago
Create airship entity when a balloon is added to a base
1 Year Ago
Disable render batching for building blocks on airships & rearrange folders
1 Year Ago
Disable throwIfSymbolsAreNotMatching
1 Year Ago
Merge from main -> harmony_qol
1 Year Ago
Update manifest & add building blocked volume to balloon engine
1 Year Ago
Fix balloon engine item
1 Year Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
1 Year Ago
File backup
1 Year Ago
Fixed BiomeTexture error when opening workshop editor
1 Year Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
1 Year Ago
merge from lumberjack_viewmode
1 Year Ago
Gingerbread man model updates
1 Year Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
1 Year Ago
timber mine xmas skin prefabs
1 Year Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
1 Year Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
1 Year Ago
Merge from main -> player_movement_rpc
1 Year Ago
Merge from main -> global_networking
1 Year Ago
#SERVER fixes & more refactoring
1 Year Ago
Removing entities works, remove old prototype code not needed / working
1 Year Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
1 Year Ago
merge from main
1 Year Ago
Gingerbreadman model/texture updates
1 Year Ago
Gingerbread man texture import settings
1 Year Ago
Gingerbread man proper skinning pass
1 Year Ago
Gingerbread man model/textures/prefab
1 Year Ago
Merge from main -> experimental
1 Year Ago
Fixed reflections on the lowest quality
1 Year Ago
Pairing Rust+ screen
1 Year Ago
re-skin materials gingerbread_floor textures
1 Year Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
1 Year Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
1 Year Ago
Rust+ page and assets
1 Year Ago
merge from harmony_qol
1 Year Ago
merge from attachment_item_move
1 Year Ago
phrases
1 Year Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
1 Year Ago
merge from main
1 Year Ago
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
1 Year Ago
merge from main
1 Year Ago
S2P ferry terminal
1 Year Ago
ferry terminal scene cleanup
1 Year Ago
drawbridge latest - backup
1 Year Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
1 Year Ago
Updated wire fence prefabs with damage triggers + movement drag