136,391 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Minor UI edit for consistency
2 Years Ago
float3 instead of Vector3, moving wires fixes
2 Years Ago
Repair bench UI adjustments
2 Years Ago
Applied new FX to oilFireballSmall Bradley loot.
2 Years Ago
New ground fire with smoke prefab for general vehicle debris and timed loot.
2 Years Ago
Merge main -> RepairBenchSkinName
2 Years Ago
Fixed priv issues on front
2 Years Ago
Added vending machine front - multiple fronts can reference the same base machine Fixed weird offsets Rebuilt phrases
2 Years Ago
Removed protobuf and serialization stuff as it's not needed now. Some initial cleanup.
2 Years Ago
Fix the pie menu not starting off at a diagonal after changes to hammer pie menu
2 Years Ago
Manually mark seeds & ladders as "don't show monument building blocked"
2 Years Ago
work on radtown Storage Warehouse. created prefab and unique dif mat setup.
2 Years Ago
Keep showing monument building blocked outline for prefabs that can bypass building privledge (floors, ladders) - instead manually mark every prefab that shouldn't show an outline
2 Years Ago
Damage materials that belonged to this branch.
2 Years Ago
Reverted trail path snow albedo texture (arctic base) to normal quality due to a bug in HQ compression
2 Years Ago
Water trail improvements.
2 Years Ago
phrases
2 Years Ago
Fix teammate building guide staying visible after the teammate has disconnected
2 Years Ago
Extra wheel FX sorting for the trike.
2 Years Ago
Fix FollowBone not working correctly again
2 Years Ago
player update. 3p minigun anims exported and set up
2 Years Ago
Fix FollowBone not working correctly again
2 Years Ago
Bezier.ApplyLineSlack micro optims
2 Years Ago
Fixed incorrect rotations on pipe meshes Converted prefabs to mesh LOD
2 Years Ago
fix for "Unable to parse file Assets/Prefabs/Building Core/foundation/foundation.prefab: [Parser Failure at line 2179: Expected closing '}']"
2 Years Ago
Moved wire slack calculation to job system, wip
2 Years Ago
merge from nexus
2 Years Ago
merge from fix_queueskip
2 Years Ago
merge from fix_staging_client_analytics
2 Years Ago
merge from fix_runtime_profiling_hook
2 Years Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
2 Years Ago
Fixed a bunch of possible crashes with Vehicles pre-spawn Afternative fix for timers during timing out Alternative fix for Entity:FollowBone
2 Years Ago
Try catch serialization so 1 error doesn't stop the entire thing from working
2 Years Ago
Fix runtime profiling hooks not being called on the server (due to UpdateHandler only bein on client) - move hooks from UpdaetHandler -> UnityHookHandler - ensure hooks get created in bootstrap
2 Years Ago
Localise travelling vendor
2 Years Ago
Added various resources and materials
2 Years Ago
Fix reserved slots not being added to list when created
2 Years Ago
Added 20 weapons to travelling vendors orders
2 Years Ago
Added setting to show display names rather than shortname
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
2 Years Ago
Fixed editor entry not being marked as dirty
2 Years Ago
NPC Vending Order now colours entries according to rarity
2 Years Ago
Imported Double and Single Residential Bed Props Added Textures and Materials for Residential Beds Setup Residential Bed Prefabs, Colliders and LODS
2 Years Ago
Merge main
2 Years Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
2 Years Ago
some optimizations on icicles set prefabs
2 Years Ago
Make PhysObj:GetFrictionSnapshot start at index 1 again Fixed crashes when point_template is used improperly Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes Episode 1 wake up fix Fixed UnmountServerAddons not working without gmod_unload_test Change where clientside think is called from This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems: * timers * HTTP requests * async file reads * net messages Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server. Fix filesystem not being able to seek above 2GB in a file Error out and do not mount addons over 4GB Everything under should work with previous commit. Block servers from modifying fov_desired Warning on model scales of 0 or below Fixed gibs clientside not initializing their scale to 1
2 Years Ago
some more prefabs converted to MeshLOD
2 Years Ago
EmitSound handles registered sounds a bit better clientside You could, and still can add `.wav` to the end of the registered sounds to make them work with EmitSound, which is still useful for serverside, but clientside this is no longer necessary. Added optional argument to sound.Generate - loopStart (sample ID) Display an error in console when addon file list has failed to be read completely Removing dead/redundant code from SENTs env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos Load model from keyvalues before setting error.mdl on anim SENTs Ignore \n in player names too Move certain "hexed" models to fallbacks VPK Fixed env_zoom not working sometimes, and not undoing itself on removal Include modified Alyx models that include animations from episodes Get rid of "env_sprite is rendering non sprite material" warning It's too spammy Entity:Set/GetPoseParameter now can accept numbers instead of strings Entity:GetPoseParameterRange can now accept string instead of a number Fixed Entity:FollowBone not working with boneID 0. Fixed SoundDuration returning wrong values for MP3 files It was a sneaky bug in the MP3 parser It's still an approximation, but it is very close now. (+/- 0.1s) Also make it skip ID3v2 data Fixed .wav SoundDuration being off by number of channels on srcds
2 Years Ago
Select handcuffs as active item when loading or waking restrained players. Added a handcuffed test save.