140,913 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Fixed ice chestplate looking too close now
2 Years Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
2 Years Ago
Added LODs to brutalist church
2 Years Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
2 Years Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
2 Years Ago
Fixed cargo ship incorrectly flagging some destinations as possible
2 Years Ago
.meta file
2 Years Ago
Better arm movement Expose object rotation speed
2 Years Ago
Merge main -> SkinViewerBones
2 Years Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
2 Years Ago
Skin picker mouse wheel scroll is now 3x as fast
2 Years Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
2 Years Ago
Sorted test map so boat outer patrol paths can be generated properly
2 Years Ago
Subtract 93971. Seeing if we can do this another way.
2 Years Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Years Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Years Ago
Refactor what packets are ordered into `PacketOrdering.cs`
2 Years Ago
2 Years Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
2 Years Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
2 Years Ago
Cherrypick CS 92789
2 Years Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
2 Years Ago
Fix server compile error (keep door trigger box serializable)
2 Years Ago
Fix merge addition in Door.cs
2 Years Ago
test export
2 Years Ago
Merge from main -> editor_compare_client_server_fields
2 Years Ago
merge from io_entity_snapping/button_fix
2 Years Ago
merge from full_server_demos
2 Years Ago
merge from fix_demo_threaded_networking
2 Years Ago
Fixed IO button bounds mismatch
2 Years Ago
merge from localization_tools
2 Years Ago
Merged main to io_entity_snapping
2 Years Ago
merge from fix_flex_manager_spam
2 Years Ago
merge from tutorial_island
2 Years Ago
fix for elite loot crate missing its bottom face
2 Years Ago
Remove standing weapon rack from excluded list for Pickaxe
2 Years Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
2 Years Ago
some more testing
2 Years Ago
Temp debug gizmo drawing. TimeSince init fix.
2 Years Ago
Removed massive file erroneously added
2 Years Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
2 Years Ago
merge from maptooltips_nameupdate
2 Years Ago
More deploy/mount logic and balance convars.
2 Years Ago
Renames
2 Years Ago
Merged from main
2 Years Ago
merge from connect_srv
2 Years Ago
merge from lock_deploy_guide_fix
2 Years Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files