userBill Bcancel

13,129 Commits over 2,800 Days - 0.20cph!

5 Years Ago
Adjust wheel collider setup
5 Years Ago
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5 Years Ago
Add brake inputs, refactor throttle input
5 Years Ago
Vehicle physics and visuals work. May revert some of this - trying some different options for wheels and friction. Network protocol++
5 Years Ago
Properly solved mounting seats via sub-module; no more InteractionAreaBox hack
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Adjust brackets only
5 Years Ago
Check wheelSmoke for null - Update is called a few times before init methods are
5 Years Ago
Test map update
5 Years Ago
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
5 Years Ago
Fix #if SERVER enclosing load method
5 Years Ago
▋▆▅ ▇▋▍▅▍▇▋▇ ▋▄ ▉█▊ ▄▍▇▄▌▇▆ ▄█▇▉▇, ▇▉▋ █▉▌▉▇▇▅▆▋▌▌ ▄▋▊▌▉▉. ▆▄█▌▆▄▊'█ ▍▅▍█ █▌ ▊▌▍▌▆▅▍▄▇▍▊▉▆ ▍▆█...?
5 Years Ago
Fixed storage container bounds bug
5 Years Ago
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
5 Years Ago
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
5 Years Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
5 Years Ago
Moved the storage container on the flatbeds
5 Years Ago
Minor test map edit
5 Years Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
5 Years Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
5 Years Ago
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
5 Years Ago
Additional dismount points on chassis
5 Years Ago
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
5 Years Ago
Mount/dismount points set for chassis types
5 Years Ago
Oops, fix missing IsTrigger flag
5 Years Ago
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
5 Years Ago
Merge from Main -> Vehicles again
5 Years Ago
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
5 Years Ago
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
5 Years Ago
Defined mount points and storage on modules, plus refactored a bit to a better module class system
5 Years Ago
Just moving module scripts into their own folder
5 Years Ago
All modules have appropriate module entity scripts
5 Years Ago
Basic framework for engine, seating, and storage vehicle modules.
5 Years Ago
Change test vehicle to a prefab variant
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Module management, script changes on modules
5 Years Ago
Vehicle module item test
5 Years Ago
Minor module icon image edits
5 Years Ago
Icon meta extras
5 Years Ago
Placeholder-ish icons for vehicle module items
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Manifest update for vehicle module entities
5 Years Ago
Add module entities to the map
5 Years Ago
Fix for 1module_cockpit_with_engine
5 Years Ago
Module entities have seats and steering wheels
5 Years Ago
Created entities for all vehicle modules, and set up models and colliders for them. Client colliders are (usually) a single mesh; server colliders are a convex mesh where possible or else are compound primitive colliders.
5 Years Ago
Vehicle module entity work
5 Years Ago
Merge Main -> Vehicles