250,917 Commits over 3,959 Days - 2.64cph!
- editor queue simulator fully working.
Fix warnings in editor projects
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error
https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
merge from world_update_2
update defaults, ExecuteInEditMode, weather viewer
Updated to fit the changes of Asset/AssetEntry
TTT: check data_static for rearm scripts for use in workshop addons (#2139)
Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
Naming consistency between Widget, Option, GraphicsItem
Tooltip -> ToolTip
StatusText -> StatusTip
Expose Menu.ToolTipsVisible, add Menu.PathElement.Description
Node menu rewrite, add tooltips
https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
Merge from ai_wolf_iteration
Fix wolf chasing its own tail
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
Remove unneeded junk
Build footsteps into BodyController
Merge from ai_wolf_iteration
Leaderboard backup, run #
14933
Manually Paint the Button widget, make it tintable
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
Fix new project location file dialog not setting initial directory
- added steam rich presence for waiting in queue and connecting to a server
- basic tracking of queue wait times and status
- take sun and ambient colors from proper TOD scattering components
- make sunset/sunrise lighting on clouds MUCH prettier
Converted QuestResource [Groups] to [Feature]s
Add [Feature]s to TileResource
Add [Feature]s to EntityResource
Added StartingRotation to Projectile
Updated ItemResource to use [Feature]s instead of [Group]s, creating a new item is much less overwhelming now
Updated all ItemResources using certain Features
change timescale to 1 for problematic scenes
add leaderboard button to solo page, show greyed out frenzy letters even after they've been collected
cape balance
mummy + frankenstein mask loot tables
Update SpriteTools
Fix crosshair targeting on Entities
Added Rotation [Feature] to Projectile
Added Bone item drops and projectiles
Cleaned up a bunch of lengthy components by converting [Group]s to [Feature]s
Added Ranged Combat Feature to Enemy. Skeletons now throw bone projectiles from a distance
Fix obj/ files still showing up in some places (I had this in the wrong place entirely 🤦♂️)
- Viewmodel animation updates
- Added show bullet mesh states to animator
- Reduced rotation sway to fix arm clipping issues
create leaderboard and settings components, fix pause menu logic
Remove unused GrabOutputColorDepth
Adjust focal length with sensor size
https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20144814.mp4
Make fsm declaration syntax more compact, fix scientist death
Fix CoC pass on any quality level, increase blur size to 200
https://files.facepunch.com/sam/1b2511b1/Recording%202024-10-25%20143224.mp4
Update scientist FSM to new system
Fix scientist spinning when coming to a stop
Fix CNewParticleEffect.AddControlPoint attachment default value
No longer produces console warnings when not given an attachment name
npc_combinecamera fires OnLostEnemy output
Remove unused stringtables
* GMod specific GModGameInfo
* Source's ServerMapCycle and InfoPanel, and their panels
Minor cleanups
Double `modelprecache` max size to 8k
Fix ControlSheet issues
Create Input.config