249,941 Commits over 3,959 Days - 2.63cph!

5 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
5 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
5 Months Ago
clamped console autocomplete index to the bounds of how many options are available
5 Months Ago
Merge main -> DPV
5 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
5 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
5 Months Ago
Added volumetric fog to main menu
5 Months Ago
UI buttons defined as an "action" will play a different click sound
5 Months Ago
Replace UI press sound as well
5 Months Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
5 Months Ago
Add camera shake to main menu, replaced ui button hover sound
5 Months Ago
Made some style changes to RoundState
5 Months Ago
New font
5 Months Ago
Moved minimap, chat back to where they were before hack week
5 Months Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Added Editor Keybinds for Scene Mesh Operations, matching Hammer where possible. Also added Tooltip when hovering a mesh edit button to see it's Keybind. Resolves Facepunch/sbox-issues#6101
5 Months Ago
Updated AO on subway
5 Months Ago
Missed some diamond wallpaper files
5 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
5 Months Ago
Can no longer create a Library with the same Ident as the current Game or another Library. Cannot change a Game/Library's ident to the same ident as another Library. Resolves Facepunch/sbox-issues#5466
5 Months Ago
Clean up test scripts
5 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
5 Months Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
5 Months Ago
Show programmatic name of stat in stats section
5 Months Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
5 Months Ago
Default respawn state is delayed
5 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
5 Months Ago
Removed some main menu lines
5 Months Ago
stats/global returns stats that aren't registered Player stats return stats that aren't registered
5 Months Ago
committing texture meta that plastic desires
5 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
5 Months Ago
merge from wallpaper
5 Months Ago
Include latest skins when using setwallpaper command
5 Months Ago
debris_a_pile_01 + 02 vmdls
5 Months Ago
Show ETA on loading screen https://files.facepunch.com/alexguthrie/1b2211b1/sbox_Ai6NLIszih.png
5 Months Ago
Tweaked wallpaper textures aniso levels
5 Months Ago
Enabled mip map streaming for all wallpaper textures
5 Months Ago
exported Wolf_GrowlRunToWalkBack animation
5 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
5 Months Ago
added skin constraints to left him as well
5 Months Ago
Fix UpdateErrorCounts not publishing
5 Months Ago
M700 world model LOD levels
5 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
5 Months Ago
burstcloth - made skin constraint editing less messy
5 Months Ago
Combine stats and leaderboards sections Clean stats header Clean up leaderboard section
5 Months Ago
Merge from world_update_2
5 Months Ago
In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info (cherry picked from commit 1102b357f284b26b2bab11bedfc23bb5e15c47a1)
5 Months Ago
Separate DevUI (console, errors) addon code out into its own addon Clean up MenuSystem and MainMenuPanel In standalone, run CreateGame after doing all our standalone setup - because otherwise we'll be loading the game assembly without any info DevUI gets its own ContextLocal scope Add DevUIDll Test for DevUI