198,702 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Another attempt at fixing crossbow NRE
6 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
6 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
6 Months Ago
Merge from primitive
6 Months Ago
Convert hit normal to world position
6 Months Ago
Fixed horse EatDroppedFood nre
6 Months Ago
Effects: Way more normal orientation settings and some tooltips!
6 Months Ago
merge from primitive
6 Months Ago
Fixed anim warning when switching ballista ammo
6 Months Ago
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6 Months Ago
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6 Months Ago
shield sounds
6 Months Ago
Cleaned up battering ram detailed and world colliders scale
6 Months Ago
primitive -> Aux2
6 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
6 Months Ago
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6 Months Ago
Bolt LOD distances.
6 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
6 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
6 Months Ago
Enabled repair and pickup on static ballista
6 Months Ago
All siege weapons item removed from loot pools
6 Months Ago
Battering ram head removed from lootpool
6 Months Ago
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6 Months Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
6 Months Ago
merge from primitive
6 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
6 Months Ago
Fixed some annoying bugs still left in the new effects code
6 Months Ago
Scene tweaks
6 Months Ago
Implemented new rock models for the catapult scattershot
6 Months Ago
Tactical Gloves v4 rig
6 Months Ago
Missing files
6 Months Ago
Fixed scale issues on siege tower
6 Months Ago
primitive -> Aux2
6 Months Ago
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6 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
6 Months Ago
Mini Crossbow second attempt at NRE fix
6 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
6 Months Ago
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6 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
6 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
6 Months Ago
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6 Months Ago
Pitchfork impact
6 Months Ago
Piercer impacts
6 Months Ago
Spawn update
6 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
6 Months Ago
Fixed hammerhead
6 Months Ago
Scene + dir changes
6 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
6 Months Ago
Cleanup. Hammerhead impact assignment.