239,399 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
6 Months Ago
Docs, cleanup Apply LengthScale
6 Months Ago
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6 Months Ago
Squash history, update for SDL
6 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
6 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
6 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
6 Months Ago
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6 Months Ago
Fixed error in junkpile during sink and destory method when in editor
6 Months Ago
Move scientist code to a separate bradley file while I'm at it
6 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
6 Months Ago
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6 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
6 Months Ago
Additional scientist spawning functionality.
6 Months Ago
Add worldinput scene and test
6 Months Ago
6 Months Ago
Fixed editor error w/ InputSettings.Actions
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from motionblur-wind-fix
6 Months Ago
merge from moonpool-reflection-fix
6 Months Ago
Leaderboard backup, run #10924
6 Months Ago
Added LOD5, tweaked AO for consistency, and updated the prefabs
6 Months Ago
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6 Months Ago
equipment chest Item helper supports equipment Update base equipment
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Tall cliff whiteboxes Test autospawn prefabs Debug scene
6 Months Ago
Destroy scrapper ui if move away If no equipment show ui still
6 Months Ago
Remove client UI button for ping estimation
6 Months Ago
Regen Item Equipment item equipment ui Update .gitignore
6 Months Ago
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player update. exported/setup double barrel shotgun anim set
6 Months Ago
Fix linux compile (case sensitivity)
6 Months Ago
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6 Months Ago
Restore "gamemenucommand RestartWithNewLanguage" Fixed render.SetLocalModelLights ignoring last light Fix Bootil memory leak when trying to extract buf to invalid filepath Fixed NPC kill related achievements not working Remove more unintentional files from the fallbacks vpk Quick Rotate Model +/- 45deg yaw button for spawnicon editor Also more spawnicons of built-in props Iterate over Unknown Addon mechanism Do not try to mount Unknown addons (they could be banned/backdoored), detect demos/saves/dupes and push them to their own list Moved extracted .gmas from addons/ to cache/workshop/ This simplifies code for the game Rework menu_cleanupgmas to take into account server downloads Meaning, Workshop files downloaded from servers and extracted, then deleted by Steam in 2 weeks, now get detected as useless extracted versions and are prompted for deletion.
6 Months Ago
Update Facepunch.ActionGraph
6 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
6 Months Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
6 Months Ago
6 Months Ago
Fix serializing System.Object
6 Months Ago
Fix serializing System.Object
6 Months Ago
6 Months Ago
Fix crash when selecting nodes with System.Object inputs / properties
6 Months Ago
Minor correction
6 Months Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
6 Months Ago
Fixed moonpool reflecting the sky when water reflections = 0
6 Months Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
6 Months Ago
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