198,711 Commits over 4,140 Days - 2.00cph!

7 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
7 Months Ago
Added a fallback blit in cases where TAA is invalid
7 Months Ago
Added the RustTAA shader to the Always Included shaders list
7 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
7 Months Ago
Manifest
7 Months Ago
Fixed catapult fire interaction available when looking at the wheels
7 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
7 Months Ago
merge from indirect_instancing
7 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
7 Months Ago
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7 Months Ago
Merge from defaults
7 Months Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
7 Months Ago
Merging new TAA implementation to main
7 Months Ago
7 Months Ago
merge from xmas2024
7 Months Ago
merge from deluxe_christmas_lights_emission/xmas_light_uncrappification
7 Months Ago
merge from primitive
7 Months Ago
Minor horse code cleanup
7 Months Ago
Fixed ballista client loading issue
7 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
7 Months Ago
Experiment with dark pie menu colors
7 Months Ago
Dir changes + backups
7 Months Ago
Fixed ballista choppy 3rd person reloading
7 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
7 Months Ago
Merge from primitive
7 Months Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
7 Months Ago
Fixed jittery movement when noclipping
7 Months Ago
Codegen
7 Months Ago
Setup rotation through animation curve
7 Months Ago
Merge from primitive
7 Months Ago
Swap over to using Quaternions instead
7 Months Ago
Sculpt backups
7 Months Ago
Xmas menu background video
7 Months Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
7 Months Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
7 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
7 Months Ago
Editor exporting of presets as default configs. Load defaults before convars.
7 Months Ago
merge from legacy_shelter_description_change
7 Months Ago
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7 Months Ago
merge from lanternfixes
7 Months Ago
merge from xmas2024
7 Months Ago
merge from xmas_light_uncrappification
7 Months Ago
battering ram - model update export
7 Months Ago
battering ram - updated animator to remove additional broken anim loop
7 Months Ago
updated battering ram anims
7 Months Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
7 Months Ago
merge from increase_vis_entity_buffer -> main
7 Months Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
7 Months Ago
Didn't save Catapult.cs