250,557 Commits over 3,959 Days - 2.64cph!

6 Months Ago
plane update
6 Months Ago
added floor_asphalt_b + damaged blend material https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
6 Months Ago
Let's remove these exceptions - let us try to call RPCs on components that don't have a networked object root, as long as a GO and Component exists on the other end with those ids, we should allow it
6 Months Ago
added corrugated_wall_b + rust blend https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
6 Months Ago
Use cloud version of the M700 now Maps can override the player's camera, this sucks but it works for now
6 Months Ago
Initial commit Call flush here Don't set to connected until Activate Undo that Flush for source here too Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast By default queuedUntilState is null Remove debug logs Use new ByteStream( data ) instead of create w/ length then write Optimization to remove queues when no longer required (cheers Ziks)
6 Months Ago
Optimization to remove queues when no longer required (cheers Ziks)
6 Months Ago
Use new ByteStream( data ) instead of create w/ length then write
6 Months Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
6 Months Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
6 Months Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
6 Months Ago
Spotlight & flare fixes.
6 Months Ago
Oopsies let's actually not allow old cookies to replace newer ones
6 Months Ago
Fix offset parameter in ByteStream.Write (#1626)
6 Months Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
6 Months Ago
Speed up third person reloads
6 Months Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
6 Months Ago
Tooltips for mysterious component inspector buttons
6 Months Ago
Fixed bayonet viewmodel rendering a shadow
6 Months Ago
Added headers to deathcam
6 Months Ago
This should fix all the player's weapons showing at the same time
6 Months Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
6 Months Ago
Fixed tin can alarm deployable on itself
6 Months Ago
Show Prefab Variable button before Nullable button in ControlSheet
6 Months Ago
exported wolf run hit animation test
6 Months Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
6 Months Ago
Show players without pawns as dead in UI
6 Months Ago
Fixed wallpaper pickup always giving default skin item
6 Months Ago
Remove debug logs
6 Months Ago
Include player teams in Scoreboard.BuildHash()
6 Months Ago
Fixed right click opening the pie menu while holding wallpaper
6 Months Ago
By default queuedUntilState is null
6 Months Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
6 Months Ago
I have a feeling this wasn't on purpose
6 Months Ago
Test scenee
6 Months Ago
Include player teams in RoundStateDisplay.BuildHash()
6 Months Ago
merge from main
6 Months Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
6 Months Ago
Catch possible NRE in CookieContainer
6 Months Ago
Fix wolf not taking damage
6 Months Ago
Flush for source here too
6 Months Ago
Undo that
6 Months Ago
Call flush here Don't set to connected until Activate
6 Months Ago
Initial commit
6 Months Ago
Subtracting 101333 (introduced server issues)
6 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
6 Months Ago
Remove unecessary includes
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
6 Months Ago
Add my own test duplicate of twitch render scene before I destroy it