250,773 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Log players, pawns and connections at the end of each round
6 Months Ago
Leaderboard backup, run #12516
6 Months Ago
Update: Inlining PoolCollection::Fill implementation into Pool In order for us to unify TakeX/FreeX custom methods into a single overload set, we need to unify their constraints. This removes one new T() call from 2 calls in PoolCollectionm which is first step towards removing new() constraint on PoolCollection(and instead preserving it on Pool APIs). Also left a note about thread safety - luckily right now everything is used in a safe manner
6 Months Ago
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6 Months Ago
Remove old room editor rename shader Clean up tile resource Ui + Basic Delete
6 Months Ago
merge from nexus
6 Months Ago
merge from shaky_legs_fix
6 Months Ago
merge from underwater_tweaks
6 Months Ago
Prevent bike parented objects from killing the player should the bike be stationary
6 Months Ago
merge from radtown_redux
6 Months Ago
merge from twitch_drops_delete_fix
6 Months Ago
Some logging
6 Months Ago
Build styles for my last commit
6 Months Ago
Elevator Max Height Increase -> Main
6 Months Ago
merge from BurstClothTestBed
6 Months Ago
undoing some unintentional changes from merges
6 Months Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
6 Months Ago
merge from zipline_improvements
6 Months Ago
More interface cleanup
6 Months Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
6 Months Ago
Controlling recorder window from code test. Creating target gameobject test.
6 Months Ago
merge from audio_import_music_clips
6 Months Ago
Leaderboard backup, run #12511
6 Months Ago
S2P everything
6 Months Ago
Put linear cast callback on the query shape, this makes more sense
6 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fix temp setting
6 Months Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
6 Months Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
6 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
6 Months Ago
Added Destructable class and prefab. Drops coins for now but update to drop prefabs later https://files.facepunch.com/CarsonKompon/2024/July/17_00-40-MindlessCormorant.mp4
6 Months Ago
Merge main -> Bikes
6 Months Ago
Parent merge
6 Months Ago
Removed unnecessary sidecar bike params
6 Months Ago
Fixed motorbike ragdoll force not being correctly clamped
6 Months Ago
Better coin spawning, added coin count to HUD
6 Months Ago
Prevent player x player collisions Update Sprite Tools Update SpriteTools (again) Add Pixel Fonts Basic HUD, also added Player Nametags Display proper image on PlayerInfo, update BuildHash to include Health Imported more CC0 artwork Creates Sprite Resources for a bunch of pickups and other objects Updated Sprite Tools Added Coin Prefab, changes sprite based value. Update Sprite Tools Enemies drop coins on death Never network shadows, each client should be handling them on their own Added Height value to Entity. Give coins upward velocity when spawned, bouncing off the ground https://files.facepunch.com/CarsonKompon/2024/July/16_23-46-NiftyDassierat.mp4 Added SFX to coins
6 Months Ago
Make sure linear cast callback is set for updated mesh shapes!!
6 Months Ago
Merge HelicopterParticleFix -> main
6 Months Ago
Fix sprites not initializing since SceneObject didn't exist before setter was set
6 Months Ago
Backups + unsaved
6 Months Ago
Minor SpriteComponent Optimizations. SpriteComponent also updates properly when Sprite is changed after being initially set.
6 Months Ago
Merge Bikes -> main
6 Months Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
6 Months Ago
More eager cancelling for cached server browser ping query
6 Months Ago
Cache textures for TextureAtlas.GetTextureFromFrame
6 Months Ago
Fix IpList queries not cancelling when disposed
6 Months Ago
bandage, fix relic ui king police ogre
6 Months Ago
Make CurrentTexture public on SpriteComponent.