239,531 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Fix game jam button not being in header
6 Months Ago
Stationary design update
6 Months Ago
Added support for LOD cross fade
6 Months Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
6 Months Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
6 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
6 Months Ago
moved screen back more
6 Months Ago
Revert verifying bound samplers & images until I fix these bad bindings
6 Months Ago
screen placement position move
6 Months Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
6 Months Ago
Fix right clicking attachments going onto held gun instead of into open backpack
6 Months Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
6 Months Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
6 Months Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
6 Months Ago
Vendor UI now closes automatically when map is closed.
6 Months Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
6 Months Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
6 Months Ago
Hide Poncho models/ materials/ prefabs
6 Months Ago
Reposed Burlap Gloves to match updated player rig
6 Months Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
6 Months Ago
S2P all
6 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
6 Months Ago
Added snow setup to roads prefabs
6 Months Ago
Merge from bradley_scientists
6 Months Ago
Compile fixes
6 Months Ago
First pass of fixes
6 Months Ago
Merge from bradley_scientists
6 Months Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness
6 Months Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
6 Months Ago
Push NodeLibrary scope for ActionGraphResource Facepunch/sbox-issues#5244 Make sure NodeLibrary scope is pushed when deserializing components Facepunch/sbox-issues#5244
6 Months Ago
Added snow material setup to compatible structures prefabs
6 Months Ago
Results page final tweaks
6 Months Ago
Moved some mesh decals from Structures to Mesh Decals
6 Months Ago
Added snow material setup to static vehicles
6 Months Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
6 Months Ago
These exceptions are no longer needed
6 Months Ago
Leaderboard backup, run #10491
6 Months Ago
Motorbike now balanced for lean, unlike Modern Warfare 2
6 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
6 Months Ago
Bike mid-air throttle/brake based rotation control
6 Months Ago
Don't stabilise pitch as much
6 Months Ago
Sidecar bike work
6 Months Ago
Change a bunch of stuff to use phrase instances instead of string tokens (including the planner) Mark the methods/fields for using string tokens as obsolete
6 Months Ago
Fix clicking on popup closing it
6 Months Ago
VFX_MAX_SAMPLERS is 16 (matches VFX_MAX_SAMPLERS_PER_STAGE and RENDERSYSTEM_MAX_SAMPLERS ) - there is no reason a shader should have more samplers than this These sanity checks aren't sane, textures aren't samplerstates. A proper sanity check already exists in CVfxVulkan::CompileSource Use more common samplers for volume fog, vr lighting. Add g_sBilinearClamp & g_sPointClamp common samplers Fix error texture spam by making sure "EnvironmentMap" is always valid Dark mode non editor window Vulkan: Aftermath is opt-in with -aftermath, costly callstack info with -aftermath_full Recompile sprite shader
6 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
6 Months Ago
Add nexus map to the connect screen, make it look nicer when loading in https://files.facepunch.com/Rohan/2024/March/21_20-18-DeficientThrasher.mp4
6 Months Ago
Backup: WIP crude gestures - animation working files
6 Months Ago
Parent merge
6 Months Ago
Merge from main