239,700 Commits over 3,837 Days - 2.60cph!
Fixed testing scene/map missing models and incorrect rotations
Motor frequency emulation
Remove unused
PWM fixes
Cleanup
Update Facepunch.ActionGraphs
Allow [InitializedBy( null )]
Fixed AG undo/redo regression
IResourceEditor.Changed event
Fix save button not enabling for custom editors
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
Prop Static use material picker for override
https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
Replaced brutalist church model with the prefab on the scene
Brutalist church progress
Component definition event dispatching
https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
player update. stone pickaxe entity edited so weapon holster and held postion is correct
fix material on the bathtubplanter
Fix text on a few views, punctuation and wrong descriptions
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
Scientist count bump.
Additional AI data.
Add 3rd variant to Frontier Planter prefab
Fix Abyss text sizing bug
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
Override brain and npc movement tick delays for Bradley spawned scientists.
AIBrain movement tick start delay, defaults to previously used hardcoded value.
Remove some debug.
Movement delay fix.
fixed ChickenCostume related errors on CraggyIsland
merge from tutorial_island/server_opt_in_support
merge from tutorial_island/auto_opt_out
merge from vendor_ui_fixes_4
merge from tutorial_island
merge from fadeoutnre_fix
merge from store-ui branch
merge from RidingChickenCostume
MaterialSetup includes inactive children when IncludeChildren is enabled
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
Revert back to harmony 1.2 to fix aux2
Leaderboard backup, run #
10108
Make tracer come from muzzle if proxy
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
Bike is now mountable, some basic functions working
Update containers with a static version of the double door prefab
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake