134,220 Commits over 4,262 Days - 1.31cph!

10 Months Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
10 Months Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
10 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
10 Months Ago
Draw debug arrows for vines
10 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
10 Months Ago
music loop import setting change
10 Months Ago
cargo ship rustige egg music loop
10 Months Ago
Add `loadclipboard` and `saveclipboard` commands
10 Months Ago
Merge from main
10 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
10 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
10 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
10 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
10 Months Ago
Continuing WIP of lil zig
10 Months Ago
Set Incapacitated player flag to false when respawning
10 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
10 Months Ago
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10 Months Ago
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10 Months Ago
Removed hidden storage adaptor mesh inside the hopper
10 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
10 Months Ago
Merge from main
10 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
10 Months Ago
merge from fix_item_ownership_nre -> main
10 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
10 Months Ago
Fix incorrect clamping on premiumRecheckInterval
10 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
10 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
10 Months Ago
Added crappy hit effect
10 Months Ago
Non Stackable
10 Months Ago
Boomerang now kills itself on damage
10 Months Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
10 Months Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
10 Months Ago
lowered neon sign power usage across the board
10 Months Ago
pie balance
10 Months Ago
added harvesting and crafting teas
10 Months Ago
Merge from tiger
10 Months Ago
Missing part of previous commit
10 Months Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
10 Months Ago
Entity updates
10 Months Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
10 Months Ago
don't render ocean if no ocean in scene
10 Months Ago
Optional double digital float precision display support for TweakUI slider
10 Months Ago
factor ray set back into configured ray distance, don't dilate alpha
10 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
10 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
10 Months Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
10 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
10 Months Ago
Update 3p boomerang animations to remove rotation errors
10 Months Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
10 Months Ago
Add profiler markup to procedural croc tail