156,571 Commits over 4,536 Days - 1.44cph!

10 Months Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
10 Months Ago
Merge from iconrender_texture_streaming_fix
10 Months Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
10 Months Ago
partyhat_worldmodel_fix -> main
10 Months Ago
Merge from main
10 Months Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Merge from standardwithdecal_shader_additional_maps
10 Months Ago
Merge from main
10 Months Ago
Added the initial implementation of inflated normal bias for hard shadows
10 Months Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.
10 Months Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
10 Months Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
10 Months Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
10 Months Ago
exported latest paintball gun rig and anims
10 Months Ago
Paintball Gun - prefab fixes, icon
10 Months Ago
Profiling PlayerBoatSounds
10 Months Ago
notifications_indicator_fix_2 -> main
10 Months Ago
Formatting
10 Months Ago
Fix standard notifications not being included properly
10 Months Ago
moved ice block to Deployed layer
10 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
10 Months Ago
removed old movement/bullet blocker setup and other cleanup
10 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
10 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
10 Months Ago
stopped some unecessary cube marching enqueues when placed
10 Months Ago
boat_planner_icon_fix -> main
10 Months Ago
Fix the 'boat planner' icon having green shadows
10 Months Ago
Added space station building skin video
10 Months Ago
main -> notifications_indicator_fix_2
10 Months Ago
Cherrypick 139564
10 Months Ago
snapping_corner_nre_fix -> main
10 Months Ago
merge from main
10 Months Ago
merge from censoring
10 Months Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
10 Months Ago
Fix deployable snapping corner hit NRE
10 Months Ago
Reduced ocean scale when the deep sea is about to wipe
10 Months Ago
fixed wrong physics mesh assignment and server compile errors
10 Months Ago
Mannequin and MInigunammoBackpack repose
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
merge from settings_fixes
10 Months Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
10 Months Ago
Fixed graphics preset custom editor errors after the localisation changes
10 Months Ago
Fixed missing graphics preset in the settings menu
10 Months Ago
Twitch rivals flag reposed
10 Months Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
10 Months Ago
Merge: from main