250,302 Commits over 3,959 Days - 2.63cph!

36 Days Ago
merge from primitive
36 Days Ago
This stuff shouldn't be public
36 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
36 Days Ago
Replace SetRoot call with MergeToPreserveExisting
36 Days Ago
Fix typo in comment
36 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
36 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
36 Days Ago
Merge from /indirect_instancing
36 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
36 Days Ago
Tidy up, add CSceneObjectCullingData, add user-controllable per-camera toggle for occlusion culling
36 Days Ago
added ao map
36 Days Ago
converted f1 grenade to use specgloss
36 Days Ago
Battering ram scoop damage renderer
36 Days Ago
Autotile Example/Test Assets. Published Autotiling to sbox.game
36 Days Ago
Add native CRenderAttributes merge function that preserves existing values Use that function to merge render attributes in managed
36 Days Ago
Reduced blurring when using TAA
36 Days Ago
Added Block of Ice item (orbital that blocks bullets and deals contact damage)
36 Days Ago
Merge from black_bg_fix
36 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
36 Days Ago
Merge from main
36 Days Ago
Obsolete HostSync, add SyncFlag, add code upgrade / fix (#1729)
36 Days Ago
Added jungle ruins stone floor textures
36 Days Ago
Upload symbols with parallel streams instead of a single stream per file (via TransferUtilility)) Update to net8
36 Days Ago
Update protobuf codegen exe
36 Days Ago
Battering ram folder cleanup
36 Days Ago
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36 Days Ago
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36 Days Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
36 Days Ago
Facepunch.ActionGraphs 1.9 API changes
36 Days Ago
Facepunch.ActionGraphs 1.9 API changes
36 Days Ago
Fix possible exception when compiling graphs calling returning methods Compile a throwing graph if exception thrown during compilation
36 Days Ago
36 Days Ago
Implemented new battering ram animations Changed the damage logic
36 Days Ago
flash grenade world model USP darken slide
36 Days Ago
Don't apply to enums
36 Days Ago
Explicitly set fields/props to null when deserializing (#1728)
36 Days Ago
Fix deserialize no longer being called
36 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files Merge pull request #8 from Facepunch/FixEmptyBackups Bugfix: Send full backup files
36 Days Ago
Bugfix: reset stream position after copying data - Backups was using a stream with a cursor at the end, so it was sending 0-length content Tests: ran in test env, was able to download non-empty files
36 Days Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
36 Days Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
36 Days Ago
Only breakfromprefab during serialization when undoing
36 Days Ago
Phrases update
36 Days Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
36 Days Ago
Fix default values for properties
36 Days Ago
36 Days Ago
Setup new scientist animation system
36 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
36 Days Ago
Remove cl_threaded_client_leaf_system It was disabled in 2016. Do not break Lua created hidden/unregistered convars
36 Days Ago
Have Sync.Query set the SyncFlags.Query flag