198,702 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Clean: fixed depr warnings in Assets/Prefabs - RequestFileFromServer to use IServerFileReceiver overload + ran RPC codegen - ClientPRCPlayer -> ClientRPC - more using particle system modules directly About 115 to go Tests: checked bradley effects work, checked chainsaw effects work, checked photoframe drawing works
11 Months Ago
Allow lightweights entity components to handle RPCs
11 Months Ago
Create lightweight components that don't have the overhead of unity components
11 Months Ago
audio playback toggle on soundtrack view
11 Months Ago
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11 Months Ago
Soundtrack DLC page
11 Months Ago
Merge from main
11 Months Ago
merge from radtown redux
11 Months Ago
merge from ocean wreck buoy
11 Months Ago
merge from legacy wood log piles
11 Months Ago
merge from divesites branch
11 Months Ago
merge from cliff branch
11 Months Ago
merge from main
11 Months Ago
Merge from arm64_native_libraries
11 Months Ago
Added back old arid rock formations in procmap stack
11 Months Ago
removed stone splat from medium rock formation prefabs
11 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
11 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
11 Months Ago
Metas that belong here.
11 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
11 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
11 Months Ago
Code cleanup, compile fixes
11 Months Ago
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11 Months Ago
Can now toggle alarms on/off in the UI Minor UI flow fixes
11 Months Ago
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11 Months Ago
new mussels tiling material
11 Months Ago
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11 Months Ago
More UI layout tweaks, delete button, max alarm count
11 Months Ago
Finalized heli for merging. Better distance scaling on impacts.
11 Months Ago
ARM64 native libraries
11 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
11 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
11 Months Ago
More UI work, can now set alarms and save them using the config screen
11 Months Ago
Car radio now works on 1module_cockpit_with_engine. Video https://files.facepunch.com/jacob/1b0511b1/Unity_sqK5oqgNUy.mp4 - WIP Visuals - behaves just like the deployable boombox but without casettes or the need for power - may revisit casette functionality later - still need to add checks for the car is powered on - still need to setup armoured cockpit and regular cockpit
11 Months Ago
Voiceprops page with dancing models
11 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
11 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
11 Months Ago
WIP Car radio code setup
11 Months Ago
grabbed latest playeranimation controller from playerRigUpdate branch
11 Months Ago
Clean: Fixing deprecation warnings in Content Also did a drive-by on all the extra newlines Tests: spawned a vehicle with the component, observed vfx in water
11 Months Ago
Styles setup
11 Months Ago
Base UI Toolkit setup
11 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside Hide mat_reduceparticles warning in VBSP Do not reset $lightmap if the engine didn't set it in the first place. Fixed performance degradation with lots of static props Prevent potential crash with NWVars Fixed a copypaste error in edit_sky Replace debug.getregistry usage with RegisterMetaTable (Pull Request) Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
11 Months Ago
Clean: Fixed deprecation warnings in Third Party/Community package Replaced obsolete RequestFileFromServer by implementing IServerFileReciever. Regenerated RPC codegen. Will need to update the public repo as well. Tests: insufficient, booted up local session, but couldn't test the new API.
11 Months Ago
Initial commits - just some commenting
11 Months Ago
Clean: Fixing deprecated code in most of Third Party packages - Removal of dead code dependent on SystemInfo.supportsImageEffects or SystemInfo.supportsRenderTextures - Removal of MarkRestoreExpected calls - Using ParticleSystem.MainModule to set multipliers Tests: none, trivial changes
11 Months Ago
Fixed crash with threaded addon file access Fixed compile warning in Bootil Squeeze a few frames from static prop rendering
11 Months Ago
Clean: fixing deprecation warnings in Standard Assets - Removed dead code around SystemInfo.supportsImageEffects - Removed MarkRestoreExpected calls - Use ParticleSystem's module to control multipliers Tests: none, trivial changes
11 Months Ago
Instruments DLC page