240,154 Commits over 3,837 Days - 2.61cph!
Don't include entitykeyvalues where it's not needed
CharacterController Sync vars don't have to be query now we have codegen
NetworkHelper respawn will auto use SpawnPoint components if available
Replace entitykeyvalues with keyvalues3 for map game data node
Trim down entitykeyvalues some more
merge from 3p_speargun_offset_fix
merge from teleport2marker_improvements
merge from mesh-memory-review
merge from 3p_eject_shell_fx_missing_weapons
merge from analytics_more_gpu_info
Default fps_max to 200 instead of unlimited
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
Leaderboard backup, run #8932
▅▉▌▆▉ ▅▆▆▆█▇█ ▉▊▌▍▊▆▉▍▄▇▅ ▅▋█▊▊▇▅▅▋▄ ▇█ ▆▌▋▋▅▉▍ ▉ ▇▇▌ ▅ (▆▄▅▊▆/▍▍▋▋█)
▊▉▄█▊▍▄ ▆▉█▆▅▉▄▍ ▉▇█▅▌▋▌▌▆▇ ▊▆█▍▋▅▉▊▌▆ ▅▊ ▋▍▄▉▄▌█ ▍
Controller physics & jumping
Allow modelphysics to disable collision sounds
ModelPhysics bodies sets their gameobject
CollisionSoundSystem doesn't rely on collider so allow it to run without one
Recreate test scene. I forgot to save this on initial commit, woops
Remove last remaining networking code from animgraph (I think)
▄▋▊▄▌▌ ▊▆█ ▆▌▋ ██▊▅▅▉▇▊ ▆▍▄▄▅
▉▉▍▋▇▄▅ ▋▇▌▅▍ ▋▍▍▉ ▊▍▇ ▆▅▊▍▋▄▍▊ ▇█ ▉▊▍▅▅▄▍_▄▍▉_▅ ▅▄▉▉▊▋▌▅▇▅ (▌▅▌ █▇▌▉▅▋█ ▇▌ ▇▌▆▆ ▋▊▍▍█▋▇▅▄ ▅▄▇▅▆▅█▍▆)
▍▆▆▉▍ ▅▋▆▆▉ █▆▄█ ▆▍ ▆▇▇▌▄█ ▋▇▍▆▋ ▋▅ ▊▆▊ ▋▅▊▍▆ ▆▇▊█▋▄█ ▅▌█ (▅▆▄▋▊▅ ▆▅▉'█ ▌▊▊ ▇▍▅▉▆▋█▍▋▆ ▊▍▍▋█▆█ ▆▆▄▌▊█ ▅▍▉▉▉▍ ▅██▊▋▆█▊█▅▇, ██▇▍▇▋ ▋█▌▌ ▅▅ ▉▉▌ ▋▉▍▊▊ ▆▍▄▊)
Fixed SS ragdolls flickering (briefly invisible) when entering and leaving parenting triggers
▍▊▌▅▄▇▌ ▆▍▋▍ ▊▋█▌ ▊█▄ ▆▅▋▍█ ▊▋▍▄█▊ ▄▉ ▅▍▄ ▍▌▉▍▄█▌ ▅▌▆▄▄▋▅ ▄▋ ▉▋▋▌ ▋▄▆▅█▄ ▇▇▊ ▌▆▋▊▊█
Remove last remaining CLIENT_DLL and SERVER_DLL defines
Fixed bardoors loading in the incorrect location, sometimes when entering network range on the client and sometimes when loading a save on the server
Use a pooled list for triggersOnDeath
Add UNITY_EDITOR area in Buoyancy
Show paddle tutorial prompt the whole time the player is in the kayak
Fix diving tanks replacing backpack when picked up (ideal slots tedious)
Add bool to `ItemModWearable` to allow any wearable to be equipped by default when picked up
Removed custom logic to equip backpacks on right click & instead use the same logic other wearables use
Merge Main -> CorpseParentingFix
Merge NewRagdollImprovements -> Main
Some more placeholder cinematic stuff
Merge Main -> CorpseParentingFix
Remove these daft unused damping functions from physics interface
Optional params for SoundStream.Play
Add GetBodyGroup to ModelRenderer
Merge from tutorial_island
Realign cinematic entity in protobuf so it doesn't collide with metal detector
Merge from texture-memory-review2
Protobuf, reapply planner changes, manifest
asset zoo + action graph dev cam
New project wizard creates a directory in your selected location instead of you explicitly selecting the location
Added a ShouldSuppressLeftHandScreenShake option to new ViewmodelCameraAnimation component, disables the automatic left hand screen shake applied during reloads
ActionGraph: Fixed not being able to set properties
ash bin wrong phys model enabled