198,711 Commits over 4,140 Days - 2.00cph!

11 Months Ago
merge from main
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
"Blocked by ore" when placing on ores
11 Months Ago
"Blocked by debris" when placing on debris
11 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
11 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
11 Months Ago
merge from main
11 Months Ago
Wire deploy error fixes
11 Months Ago
Proper toggle setup for playing music
11 Months Ago
Code cleanup
11 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
11 Months Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
11 Months Ago
11 Months Ago
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11 Months Ago
reset scale variance on wood log pile
11 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
11 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
11 Months Ago
Fixed tin can alarm wire deployable on terrain holes
11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
Commit package-lock
11 Months Ago
merge from main
11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
11 Months Ago
merge from main
11 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
11 Months Ago
Fixed IO hose grey material fuckery again
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
Merge from hot_reload_unity -> main
11 Months Ago
compile fix again
11 Months Ago
Merge from main -> hot_reload_unity
11 Months Ago
Merge from main -> hot_reload_unity
11 Months Ago
Compile fix
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Car radio now works on all 3 cockpit types (regular, with engine and armoured). Car radio will only work when the car is powered on, the radio will turn off when the car is off. Video https://files.facepunch.com/jacob/1b0611b1/Unity_PmVGc3WdK5.mp4 (WIP Visuals)
11 Months Ago
Some IO tweaks, now send a signal instead of passing power through when ringing Updated icon, removed condition loss when picked up
11 Months Ago
spawn legacy wood log piles in all biomes plz
11 Months Ago
manifest
11 Months Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
11 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
11 Months Ago
Clean: fixing depr warnings in Scripts/Server - Server performance can now report memory usage past 4GB Tests: None, trivial changes
11 Months Ago
Clean: Fixing depr warnings in Scripts/Entity - Deleted VehicleModuleSeating.EditorCopyIntoBaseVehicle - all prefabs had up-to-date seating (we can remove the field soon) - Deleted not-referenced Casette.FailedNetworkFileRequest (been marked as "deleteme" for 3-4y) - Converted more types to use IServerFileReceiver - Casette, Signage. Ran RPC codegen to clean up. - More ParticleSystems module use - More ClientRPC RpcTarget-overload usage - BasePlayer - explicitly read/write u64s (was happening implicitly via obsolete api) Tests: none, trivial changes
11 Months Ago
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11 Months Ago
mussel clumps, mussel clump transparent, mussel tiling material
11 Months Ago
Soundtrack toggles
11 Months Ago
Cherry picking 102178, 102182 and 102183 from world_update
11 Months Ago
Merge from radtown_redux
11 Months Ago
Merge from OceanWreckBuoy
11 Months Ago
Merge from legacy_wood_log_pile