130,653 Commits over 4,232 Days - 1.29cph!

1 Year Ago
Merge from ai_wolf_iteration (huge perf boost)
1 Year Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
1 Year Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
1 Year Ago
Updated Catapult Explosive Ammo Textures and Materials
1 Year Ago
- Optimize the fsm transitions that are called often: cache distance to target (per frame) and components - Optimize roaming and flee: don't project all points in a circle around the wolf, once points are scored, early out after both nav projection and path succeed - Remove allocation caused by List.GetRange in GetFirstReachablePointInTopPct - Remove transitions updates (time elapsed now uses a timestamp) - Add more TimeWarning coverage
1 Year Ago
1 Year Ago
Correctly include mixing table inventory (or not) in affordabilty checks.
1 Year Ago
Repeat clicking a recipe will add another set of ingredients to the mixing table. Refactored some affordability and logic to handle this.
1 Year Ago
-Ballista Added detail blockout ready for rigging
1 Year Ago
Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
1 Year Ago
Merge: from main Tests: none(trivial merge)
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from halloween24
1 Year Ago
BC: fixing cloth flinging away with large rotation changes - changed rotation origin to use player model transform's rotation, rather than its rotation field, as it depicts body root rotation better - made collision distance thresholds tunable and brought it down on the dracula cape due to its bone density - brought the floor up on the dracula cape damping curve slightly
1 Year Ago
Merge from gesturepack
1 Year Ago
Anim adjustments
1 Year Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
1 Year Ago
Knuckle crack anim fixes
1 Year Ago
Don't play the lose animation when drawing
1 Year Ago
Merge from gesturepack
1 Year Ago
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
1 Year Ago
Unsaved sound timing change
1 Year Ago
RPS foley sounds
1 Year Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
1 Year Ago
Knuckle crack sound timing tweaks
1 Year Ago
Merge from qol_teleport2grid -> main
1 Year Ago
Gesture foley sound tweaks
1 Year Ago
Merge from spawn_debris_pool_fix
1 Year Ago
Add `teleport2grid` command - the magic number is 1024m/7 per map grid for anyone curious - specify grid like "D8" (case insensitive)
1 Year Ago
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1 Year Ago
Merge from RF_optim/RFManager
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from fix_barricades_train_tunnels
1 Year Ago
Merge from wearable_down_limit_fix
1 Year Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
1 Year Ago
Merge from main
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
End the currently playing shot when deleting a folder
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_61
1 Year Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
1 Year Ago
Ballista and battering ram deployable prefab tweaks
1 Year Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
1 Year Ago
merge from fix_radiation_rounding_damage -> main
1 Year Ago
Round the display values of radiation down instead to match the radiation values on the server - both for the item info panel & the total radiation protection beside the player model
1 Year Ago
Siege tower deployable prefab tweaks