130,420 Commits over 4,201 Days - 1.29cph!

1 Year Ago
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1 Year Ago
backup ram prefab
1 Year Ago
Fix immortal wolves
1 Year Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
1 Year Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
1 Year Ago
Don't show NPC vending machine names
1 Year Ago
Merge from main
1 Year Ago
main -> vines
1 Year Ago
- Local vine setup - Mountable calls vine update RPC - Manifest rebuild
1 Year Ago
Example rock
1 Year Ago
Template rock
1 Year Ago
Initial work to render a line
1 Year Ago
Dispose of line renderer on destroy
1 Year Ago
- Vine object - Prefab setup
1 Year Ago
- Holding E when nearing the end of a vine will swap you to an appropriately set next vine - Rotation speed changes - Mountable now shared between swings
1 Year Ago
Rotate y angle of mountable higher as dy increases. Gives access to higher angles wil more steep vine swings
1 Year Ago
Change mountable so the player doesnt insta die on dismount
1 Year Ago
Now able to rotate z axis porabola arcs via using world space to project each point around a central pivot
1 Year Ago
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1 Year Ago
- further cloud density+lighting model experimenting - add noise generator for the 2D cloud map (controlling coverage and cloud type), values can be tweaked and texture regenerated at runtime - clean up
1 Year Ago
Fixed siege tower server collider
1 Year Ago
Ballista gamefeel, placeholder anims
1 Year Ago
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1 Year Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
1 Year Ago
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1 Year Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
1 Year Ago
siege tower update
1 Year Ago
TF2 new map icons/category + adjust some dark ones Also fill the texture with white color if freeimage fails This is for .png image loading Adjust VRAD's -dumppropmaps TGA output to be correct Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs.
1 Year Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
1 Year Ago
Fix wolves not comming to help their allies under some cirumstances
1 Year Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
1 Year Ago
exported metal shield world model anims
1 Year Ago
Fixed duplicated constraints making Lua errors sometimes Resolve memory alignment issues with 24bit images (.pngs, etc.)
1 Year Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
1 Year Ago
updated textures
1 Year Ago
Clean: removing unnecessary checks and files Tests: none, trivial changes
1 Year Ago
playerupdate. player animtion controller updated with correct anim clips
1 Year Ago
Update: when enabling PerfFwk ensure we have 64bit arch selected Somehow I had 32bit arch targetted locally, and it looks like this is a local-only setting, so it's possible others will also run into this - this should avoid issues (like previous problem with Rust.Harmony). Tests: while on WIndows32 target enabled the framework - confirmed it switched to 64bit arch
1 Year Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
1 Year Ago
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1 Year Ago
Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
setting up metal shield viewmodel anims
1 Year Ago
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1 Year Ago
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1 Year Ago
reinforced wood shield world model
1 Year Ago
merge from main
1 Year Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
1 Year Ago
modular car style suspensions for battering ram and skateboard
1 Year Ago
merge from main
1 Year Ago
Compile fixes