136,344 Commits over 4,324 Days - 1.31cph!

1 Year Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
1 Year Ago
Better throw event timing in anim
1 Year Ago
Throw anim frame mismatch fix
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
1 Year Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
merge from primitive/ballista_towing_repos
1 Year Ago
Fixed ballista towing not showing ropes
1 Year Ago
merge from catapult_ragdoll_visibility_fix
1 Year Ago
forcing culling visibility of player with ragdolling
1 Year Ago
Added generic pie.projectile. Setup test pie items as throwable.
1 Year Ago
Merge from tiger
1 Year Ago
merge from horse_double_ragdoll_fix
1 Year Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
1 Year Ago
resetting airtime and grounded state when horse exits ragdoll
1 Year Ago
Updated Medieval Barricade Icon to include Mipmapping
1 Year Ago
snake anim controller set up and linked to its entity
1 Year Ago
Continuing work on zigg shell (still heavily WIP)
1 Year Ago
network++
1 Year Ago
manifest
1 Year Ago
merge from primitive
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Merge from main
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
▇ ▊▇▅▋▇ ▇▍▆▇ ▆▉▋▄▄▋▇▇▋▆▍▆▋▉▊▇▄
1 Year Ago
▋ ▇▊▌▆█▍ █▅▄▉▋▄▉▇▅▍▋▋▌ ▌▍▊ ▆▉▊▅ ▍▋▄▉▍▅▊ ▋▇▉▍▉▉▋▄█▊▅▅▌▆█▆▌▉█▊ ▆▌▋█▇▉▆▍▊▅█▊▉▇▋▍▉▍▆▆▅▋ ▉▍▄█▌▍▉█▅ ▍█▉█▍▉▅▊ ▍▆▋ ▇▇▅▉▉██
1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo
1 Year Ago
RidableHorseAudio null checks just in case
1 Year Ago
horse skid sound
1 Year Ago
merge from primitive/era_loot_tables -> primitive
1 Year Ago
Fix so it also blocks primitive only loot tables when in vanilla