130,443 Commits over 4,201 Days - 1.29cph!

1 Year Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
1 Year Ago
world_update_2 -> main
1 Year Ago
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1 Year Ago
Increase second rad pool height so its easier to drink from
1 Year Ago
merge from main
1 Year Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
1 Year Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
1 Year Ago
Refix: Had to remove due to merge conflicts
1 Year Ago
Merge: from main Tests: editor build
1 Year Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
1 Year Ago
main -> world_update_2
1 Year Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
1 Year Ago
Fixed drinking from rad water sources just providing regular water
1 Year Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
1 Year Ago
slightly increased hcr damage falloff distance and projectile velocity
1 Year Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
1 Year Ago
1 Year Ago
Added more anchors to all hill cliffs to prevent terrain holes
1 Year Ago
Jalopy model with adjusted correct suspension travel Bump `cvarlist` buffers from 128 to 1024
1 Year Ago
world_update_2 -> main
1 Year Ago
- ▍▅█▋ ▉▅▇▌▍▍▇ ▍▌▅▆▊▆▊▊▋▄▍█ ▋▇▅▇█▅▅ ▉▅▉▊▉▋ ▍▇ ▌█▋ ▌▇▉▋▅█ ▆▊ ▇█▌▇▍▉▍ - ▋▋▇▇▌▌▊▋█ ▆▇▆▉▉▋ ▌▌ ▅▍▅▉▌▍▆▊▅▌▌▊▊▌▊▄ ▊▄▅ ▄█ ▉▌▆▊▅▉▋ ▆▋▄ ▊▉▍▅ ▍█▇▌▋▅ ▋▊▄▌▄▋
1 Year Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
1 Year Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
1 Year Ago
exported edited dpv player animations
1 Year Ago
merge from world_update_2
1 Year Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
1 Year Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
1 Year Ago
Set compression to Normal for all cliff textures
1 Year Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
1 Year Ago
Moved TerrainHeightSet on the god rock to fix holes
1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
1 Year Ago
cave_small_hard terrain anchor fixes
1 Year Ago
merge from main
1 Year Ago
Removed map names of all unique enviroments
1 Year Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Updated Standing Coat Hanger Collider to be Lower Res
1 Year Ago
Fix blunderbuss hammers flicking back at the end of the reload
1 Year Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs
1 Year Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
1 Year Ago
Merge: from main Tests: none, trivial changes
1 Year Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
1 Year Ago
merge from fix_monument_scenes_osx -> main
1 Year Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
1 Year Ago
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1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2