240,646 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Don't clear selection when selecting empty GameObject field in inspector Fixes #1329
11 Months Ago
Inspector remembers if components were minimized using a cookie (sbox/issues/1328)
11 Months Ago
Add Cookie.Remove( key )
11 Months Ago
monument greybox progress
11 Months Ago
Box emitter Particle simulation space
11 Months Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
11 Months Ago
reflection settings
11 Months Ago
merge from modelviewerfixes
11 Months Ago
Update Facepunch.ActionGraphs Include .pdb from Facepunch packages in builds Revert "Reverting attempting to send Facepunch.ActionGraphs" This reverts commit 6e264f87f6b172af884e0b420c26c05f1d7b6e0a.
11 Months Ago
11 Months Ago
I give up, just include the PDB in the main package
11 Months Ago
Publish symbols to NuGet
11 Months Ago
11 Months Ago
Reverting attempting to send Facepunch.ActionGraphs Needs the .pdb next
11 Months Ago
Include docs .xml from any Facepunch.* NuGet package on build Revert "Revert ActionGraphs inclusion, doesn't make a .xml file so it's failing the build" This reverts commit 88a50a2706c5b767a61d841af038fb97677b63c4.
11 Months Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
11 Months Ago
Build sprite using geometry shader
11 Months Ago
PopupWidget: Use real widget position for animation as it could've changed w/ ConstrainToScreen call
11 Months Ago
▋▋▆▉▉▆▉▆▄ ▍▉ ▉▄▆▅▇▆▊ ▌▊▌
11 Months Ago
scene cleanup, ready for fixing 2021 issues
11 Months Ago
Actually invert the check...
11 Months Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
11 Months Ago
Scope the active scene when ticking it in the editor Particle effect wip
11 Months Ago
Add IsNight AI event and action UI
11 Months Ago
Exclude a couple of pre checks for scarecrow attacks
11 Months Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
11 Months Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
11 Months Ago
Codegen so AI designer appears for WaveScarecrow
11 Months Ago
Commit all the material changes because it's a hackweek project
11 Months Ago
Don't yield jobs when we are one
11 Months Ago
merge from mfm test
11 Months Ago
test merge from main
11 Months Ago
merge from building_skins_4
11 Months Ago
enemy spawning, etc
11 Months Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
11 Months Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
11 Months Ago
Update trace solver
11 Months Ago
Leaderboard backup, run #7253
11 Months Ago
Leaderboard backup, run #7252
11 Months Ago
Runtime AnimSaver scripts
11 Months Ago
Merge from main (to a sub branch for some checks first)
11 Months Ago
Align the kayak over time so it always lines up with the cinematic
11 Months Ago
Unsaved
11 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
11 Months Ago
Parent merge
11 Months Ago
Cinemachine update
11 Months Ago
Player is now able to run again
11 Months Ago
Remove debug print
11 Months Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
11 Months Ago
Properly kill the player instead of deleting the entity