240,665 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
11 Months Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
11 Months Ago
Fixed torch holder flames not rendering below shader level 300
11 Months Ago
Fixed torch holder lighting being all offset and wrong.
11 Months Ago
Remove runtime VR enable/disable Doesn't work for vulkan which is what we're aiming to eventually primarily support - ideally we want something like this issue describes: ValveSoftware/openvr/issues/993 I did try re-creating the render device whenever VR was enabled/disabled but couldn't get this working and I think fixing it is out-of-scope here. Refactor HMD-specific tracking code Test overriding interleaved reprojection Finish VR input Document ivrcompositor Clean up
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from fix_mirrors_gnb
11 Months Ago
merge from rail_network_link
11 Months Ago
Fixed cliffs and others disappearing in mirrors (culling workaround) Added PlanarReflectionCamera.ActiveReflections to check if any mirrors are reflecting
11 Months Ago
Basic variable selector / creation
11 Months Ago
Ice lake terrain anchor fixes that could lead to terrain overlaps with small monuments
11 Months Ago
Make GraphView.FormatTypeName public
11 Months Ago
Sources timeout. Bunch of WIP refactor.
11 Months Ago
Additional rail / road checks for several cliffs
11 Months Ago
Switch effect run type to server
11 Months Ago
Bar door grammar fix
11 Months Ago
SERVER compile fix
11 Months Ago
Comment nodes are listed separately
11 Months Ago
cliff_tall_pinch_b terrain anchor tweak to fix overlap with train tunnel entrance
11 Months Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
11 Months Ago
Make comment node inspection work like ShaderGraph
11 Months Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
11 Months Ago
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11 Months Ago
vm test
11 Months Ago
Fixed shader compile errors
11 Months Ago
powerplant 2.0 greybox canditate progress
11 Months Ago
merge from main
11 Months Ago
merge from fix_mirrors_gnb
11 Months Ago
Fixed edge cases of rail and road passing too close by monuments
11 Months Ago
Reference Facepunch.ActionGraphs, NodeEditor abstraction (#1311) * Allow references to Facepunch.ActionGraph in editor code * Add some basic node definitions * Expose TypeLibrary members as nodes * Refactor NodeGraph to support dynamic nodes * Hotload: fix before / after constraints on upgrader ordering * TypeLibrary.GetSerializedObject overload accepting a getter * Add [Flags] to DockProperty * Allow custom exception stack trace inspectors * Skip HideInEditor properties in ControlSheets
11 Months Ago
Merged main
11 Months Ago
merge from main
11 Months Ago
Rework comment and reroute nodes in action graph
11 Months Ago
Update Facepunch.ActionGraphs Rework comment and reroute nodes in action graph
11 Months Ago
Fixed ring rail sometimes cutting too close by monument rail connection points, leading to poor looking rail connection
11 Months Ago
merge form base_decor_DLC
11 Months Ago
Storage barrel model moved to deployed layer
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Added a new guide mesh for the fourth wanted poster variation with the correct scale.
11 Months Ago
Putting updated DecalComponent content here so I don't lose it
11 Months Ago
CommentNodeDefinition
11 Months Ago
11 Months Ago
ColliderBaseComponent was renamed to Collider Copy / pasting nodes
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks
11 Months Ago
Added planarslice convar to specify how many planar reflections to update per frame
11 Months Ago
Leaderboard backup, run #7037
11 Months Ago
Merge from base_decor_dlc
11 Months Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's