130,572 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from fix_backpack_learnbp
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed controller and anims to meet naming convention
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cave-reverb-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                added hammer anims to controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                added viewmodel hammer anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added larger radius terrain filter to avoid rivers to ice sheets
 
                
                
                
                
                
             
         
        
            
            
            
                
                world_update_2 -> radioactive_water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try rolling back changes to `game.CleanUpMap`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more terrain anchors to rock_formation_a to prevent gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_large_medium terrain check fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added second ocean topology pass after all cliffs have been spawned
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
 
                
                
                
                
                
             
         
        
            
            
            
                
                better separation of flow vector/angle generation, still need to find a proper home for it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed collision issues and floating geo on cliff_jutting_d
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                attempt at preventing seaweeds close to coastal rocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                -Fire Extinguisher Texture update and material consolodation
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed river splat from stones to gravel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only spawn 1 oasis on maps smaller than 4000
Don't spawn any canyons on maps smaller than 4000
Spawn 2 canyons on maps larger than or equal to 5000
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
105196 (shore margin increase) due to several regressions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for multiple IViewmodelComponents on a single viewmodel
Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: built all modes in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                functional waterflowmap
- saved/loaded like other terrain data
- need to adjust where it's written to, it's still hacked into other terrain generation processes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted improvised shield origin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added render batch scripts to seaweed clumps and increased lod distances for less pop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from world_update_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect
Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further checks on waterball splash logic to prevent a splashing through foundation edge case
 
                
                
                
                
                
             
         
        
            
            
            
                
                More culling volume fixes in cave_medium_hard
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add harvestable layer to F1 layer tools
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Offset fuckery
Decor genocide
Mild river speed flow tweak
pfx tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed most rocks in divesite_d double rendering
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Another possible fix for no collisions on the divesite plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                add a little spice to the blunderbuss gunshot
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-linked divesite prefabs, cleanup of folders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Biome visuals for coastal and hill cliffs / they will no properly switch colors depending on the biome 
Tweaked diffuse textures on all rocks and cliffs to get rid of the noise and unnatural curvature highlights 
Tweaked detail map settings on all rocks to reduce repetition and noise 
Tweaked LOD settings on coastal cliffs to prevent LOD popin when up-close
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Made the client actually know what a server queue is
- Added a number of editor tools for simulating / manipulating a server queue
- Updated localization function to support variable arguments for format
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_monument_collider_cache_invalidation_2 -> main