141,471 Commits over 4,383 Days - 1.34cph!

35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
35 Days Ago
wood box - unlinking prefab as variant of original box prefab
35 Days Ago
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35 Days Ago
comps box gibs and corpse
35 Days Ago
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35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
35 Days Ago
Merge from baked_mesh_optim
35 Days Ago
Apply proper bounds, fixes terrain rendering
35 Days Ago
Merge from main
35 Days Ago
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35 Days Ago
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36 Days Ago
main -> sendmodelstate_optim
36 Days Ago
playerboat_deployable_snapping -> main
36 Days Ago
Dont use root - was grabbing the boats rotation
36 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
36 Days Ago
Merge from main
36 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
36 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
36 Days Ago
Project y directions rather than assuming y = 0
36 Days Ago
Merge from static_bbs
36 Days Ago
S2P islands
36 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
36 Days Ago
Turn other instances of Vector3.up into ent up
36 Days Ago
Static boat stations won't pull in anchored boats
36 Days Ago
Merge from main
36 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
36 Days Ago
Prefix the frame count in all midi debug messages
36 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
36 Days Ago
Server compile fix
36 Days Ago
Fix save corruption issue
36 Days Ago
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36 Days Ago
merge from boxes_dlc
36 Days Ago
merge from main
36 Days Ago
lock fix, profiler marks
36 Days Ago
merge from indirect_instancing
36 Days Ago
rebase on main
36 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
36 Days Ago
improve performance + review changes from flavien
36 Days Ago
Merge from naval_missions
36 Days Ago
Merge from naval_update
36 Days Ago
Don't add tutorial missions to the revalidate missions work queue
36 Days Ago
Merge from naval_update
36 Days Ago
Merge from main
36 Days Ago
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36 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
36 Days Ago
merge from ambient_light_fix