131,856 Commits over 4,232 Days - 1.30cph!

36 Days Ago
edited small engine anims as they were too subtle previously
36 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
36 Days Ago
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36 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
36 Days Ago
Fix NRE in server builds when scientists are talking to each other
36 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
36 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
36 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
36 Days Ago
backpack unlock
36 Days Ago
Large backpack rarity
36 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
36 Days Ago
naval_update -> pt_boat_2
36 Days Ago
xmas ceilingpaper tweaks
36 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
36 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
36 Days Ago
Add projectile info for cannonballs
36 Days Ago
iterations on the plank audio files
36 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
36 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
36 Days Ago
texture import setting tweaks to xmas floor and ceilingpapers
36 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
36 Days Ago
RPG7 - world model collider and weapon rack adjustments
36 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
36 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
36 Days Ago
edited vm rpg skin anims
36 Days Ago
Merge from boat_building
36 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
36 Days Ago
enabled texture streaming (mips) on halloween wallpaper textures
36 Days Ago
Merge from parent again
36 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
36 Days Ago
merge from Project_Hammer
36 Days Ago
Fixed NRE on boot caused by chicken coops
36 Days Ago
artist pack branch
36 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
36 Days Ago
Revert rotations on guide mesh now that the animation is fixed
36 Days Ago
updated anchor.deployed to now properly reference anchor gibs
36 Days Ago
wip xmas ceilingpaper
36 Days Ago
Fix steering wheel id
36 Days Ago
anim update based on feedback
36 Days Ago
36 Days Ago
Merge from parent
36 Days Ago
Merge from boat_building
36 Days Ago
Merge from steering_wheels_fix
36 Days Ago
merge from main
36 Days Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
36 Days Ago
Sail gibs
36 Days Ago
Updating small ramp rig skinning
36 Days Ago
disabling shadow casting on late LODs of casino CH47
36 Days Ago
boat small ramp anims exported at origin