192,983 Commits over 4,049 Days - 1.99cph!
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Animation updates for boomerang viewmodel content
Desal tanks texture update
Desal tank LODS and prefab update.
Fixed bug causing has thrown not to be reset properly (clientside)
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png
Pole banner max placement increased
Pole banner can now be rotated before placement
Pole banner can now be placed on construction
Route catch through RPC rather than flags to reduce the back and forth
Fixed hammer model scale preview scaling bones multiple times
Unhide sv_hl2mp_weapon/item_respawn_time
Also made mp_weaponstay work for map spawned entities
Added prop_disable_distance_fade to console switches
Also made cheat convars be disabled if sv_cheats=0
HTTP calls the fail function with -disablehttp
Fixed ep2 props overriding hl2 content unintentionally
Updated a bunch of HL2 map icons
To better represent the areas on them/be more recognizable and less dark
Touch up episodic icons as well
Added missing TF2 map icons
console quick switch adjustments
Having cheat cvars be disabled is annoying, since they still work in singleplayer
Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
Fixed infinite loop with removing world decals
Remove cl_customsounds
Fixed hammer model scale preview scaling bones multiple times
Unhide sv_hl2mp_weapon/item_respawn_time
Also made mp_weaponstay work for map spawned entities
Added prop_disable_distance_fade to console switches
Also made cheat convars be disabled if sv_cheats=0
HTTP calls the fail function with -disablehttp
Fixed ep2 props overriding hl2 content unintentionally
Updated a bunch of HL2 map icons
To better represent the areas on them/be more recognizable and less dark
Touch up episodic icons as well
Added missing TF2 map icons
console quick switch adjustments
Having cheat cvars be disabled is annoying, since they still work in singleplayer
Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
Fixed infinite loop with removing world decals
Remove cl_customsounds
Tweak croc belly flop tracking, attack rhythm, turns
merge from fix_item_load_nre_check
merge from incapacitated_respawn
merge from max_health_fix
merge from commandline_args_overrule_cfg
merge from retroTC_save_fix
Fix croc letting you go in its back too easily
fix NRE crash on killing snake (ragdoll not setup properly yet)
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Update admire animation and reset/reassign bones in viewmodel
Fix wood barricade double not carving navmesh
Fix croc not interrupting intimidation when player is very close
Updated Water Treatment Tank Model to include LODS
Add tiger placeholder water footstep to avoid error spam
merge from softcore_update
merge from softcore_update/deployable_corpse
Re-enable corpse creation.
Disable temp item spawning.
Containe corpse spawning and repairing effects
Added more stuff in the container corpse creator tool
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks)
Only ran when you're about to complete the repairing
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
bottle of venom
world model LODs and material/textures.
updated worldmodel prefab, updated icon with pauls icon.
shell tests with hide_poncho to give it volume when using skins with transparency
merge from softcore_update
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merge from softcore_update
merge from bigbeeandflamefix
merge from fix_hatchet_block_bullet_exploit