userBill Bcancel

13,158 Commits over 2,830 Days - 0.19cph!

1 Year Ago
Basic automatic hatch animation for the fuel wagon
1 Year Ago
Unloadable fuel wagon WIP. New prefab, script, updated colliders.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Manifest build for wagon changes
1 Year Ago
Set up the updated loot wagon, removed my temporary content
1 Year Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
1 Year Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
1 Year Ago
Lock the loot wagon loot until the ore is removed
1 Year Ago
Don't show open interaction for the loot wagon
1 Year Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
1 Year Ago
Loot wagon WIP, fills and unloads.
1 Year Ago
Loot wagon WIP. Made a placeholder dirt pile.
1 Year Ago
Fixed satchel charges sticking to the storage unloading area
1 Year Ago
Ore plane positioning
1 Year Ago
Catch a couple of NREs that would come up in RustText and fonts when building manifest
1 Year Ago
- Loot wagon WIP. - New loot crate prefabs for the loot wagon.
1 Year Ago
Wagon ore amount is now variable, not always full. Fixed 'fixcars' not always filling wagons correctly.
1 Year Ago
Replaced the tower wheels with non-interactive ones
1 Year Ago
Text edit
1 Year Ago
The Generic and Generic_Resizable loot panels now automatically resize to support title text that goes beyond one line
1 Year Ago
Added UI info for the unloadable wagons
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
S2P trainyard, fixes output hopper interaction working only on my test map
1 Year Ago
Fixcars refills ore wagons
1 Year Ago
Improved animation system for the output hopper
1 Year Ago
Update the hopper visuals when item amounts change (not just item count)
1 Year Ago
Force a network sync when output hopper content changes, so the client gets the visual update for the ore mesh (and its collider) right away
1 Year Ago
Fixed GetPercentFull() not handling fractions correctly (float cast)
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Updated the Visual Studio Editor package from 2.0.11 to 2.0.14 (won't affect Rust itself)
1 Year Ago
Fixed RustText showing "SendMessage cannot be called" warnings after every compile
1 Year Ago
Balanced the spawn population values for the new system
1 Year Ago
Missed one file
1 Year Ago
At dense spawn populations, engines could fill the sidings before wagons got a chance to spawn. Instead, I've combined all train cars into one population spawner and handled the wagons_per_engine convar via spawn weighting.
1 Year Ago
Increased the spawn ratio of the unloadable wagons to the other wagon types, and increased wagons per engine from 2 to 3
1 Year Ago
Added unloadable wagons to the spawn population list
1 Year Ago
Improved a bunch of things with unloading ore
1 Year Ago
Show a different interaction if there's a wagon lined up, but it's empty
1 Year Ago
Codegen for menus
1 Year Ago
Allow unloading if the output bin is not empty, but don't allow if it's totally full
1 Year Ago
Correctly show the ore level on initial load
1 Year Ago
Fixed some menu interactions with the tower components. Use generic_resizable loot panels. Increased slots to 12.
1 Year Ago
Adjusted vacuum start delay per discussion with Alex
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Added options for modular car prefabs to spawn repaired, with parts and fuel. Set all Paddy's cars to start with fuel + T3 parts.
1 Year Ago
Code gen for new interaction item
1 Year Ago
Fixed wagon unloading ending early
1 Year Ago
Monument Island now collates train tracks (if there are any)
1 Year Ago
Cherry picking 71982+71989+72002. Fixes for the vehicle full flag.
1 Year Ago
Merge Main -> Trainyard Update