250,402 Commits over 3,959 Days - 2.64cph!

46 Days Ago
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46 Days Ago
GpuBuffer obsoletes ComputeBuffer to prevent confusion that it's compute exclusive * Non templated version because sometimes your buffer will have various types * Usage flags can be combined now, e.g a buffer can be used as an IndexBuffer but also ByteAddress for compute shader * Added additional error checking, exposed readonly properties for count/size/usage * Added CodeUpgrader for ComputeBuffer -> GpuBuffer * Fix Terrain materials buffer overflowing its gpu buffer
46 Days Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
46 Days Ago
WIP: ValueScope fleshed out WIP: Some graphs can run again
46 Days Ago
metal trim meta
46 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
46 Days Ago
Adjust spawn rates on some cards
46 Days Ago
Catapult item pickup and drop sounds
46 Days Ago
Added streaming texture presets
46 Days Ago
Ballista bolts world models and pickup/dropped sound
46 Days Ago
Some more logs dotted about
46 Days Ago
Be explicit AmbientOcclusion is ScreenSpaceAmbientOcclusion, attribute AmbientOcclusionIndex -> ScreenSpaceAmbientOcclusionTexture
46 Days Ago
Update round_loop.prefab
46 Days Ago
Fixed siege tower pulling flag colliding with tipping flag
46 Days Ago
Missed another spot
46 Days Ago
Adjust blocker bounds for arena 3
46 Days Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
46 Days Ago
Nav mesh for arena 3, nav blocker
46 Days Ago
jungle ruins kit
46 Days Ago
Fixed battering ram choppy reverse
46 Days Ago
Add upper limit for how many pickups can be active at once
46 Days Ago
set up mini crossbow world model and intial anims
46 Days Ago
Fixed pickup spam Mark pickups so they clean up between rounds Don't spawn pickups unless we're in combat phase Networking Move the pickups up a bit
46 Days Ago
Arena One Meta Upload https://sbox.game/facepunch/c_shoppingmall
46 Days Ago
Missed a couple of spots
46 Days Ago
Arena two blockers
46 Days Ago
Center ameObject when navlink start/end changes
46 Days Ago
WIP pickup spawner
46 Days Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
46 Days Ago
Arena 3 Meta Upload https://sbox.game/facepunch/c_containeryard
46 Days Ago
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
46 Days Ago
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46 Days Ago
Use custom Qt styling/preferences in Launcher as well Launcher: this is a sort not a filter so don't call it one Move DefaultProjectLocation from editor cookie to launcher cookie, since we stopped saving that at some point Fix project location label being squished
46 Days Ago
Networked pickup
46 Days Ago
Modular kit improvements to ruin wall kit (still WIP)
46 Days Ago
Remove extra fluff Card pickups logic
46 Days Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
46 Days Ago
Name on hud
46 Days Ago
Hud Changes
46 Days Ago
Bindless shader API class
46 Days Ago
Imrpove nav link visualization https://files.facepunch.com/lolleko/1b0511b1/sbox-dev_NU9m49nbd2.jpg
46 Days Ago
Negative cards + balance These
46 Days Ago
Don't show a few card props in the editor
46 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
46 Days Ago
fix snowmobile error in code rather than prefab
46 Days Ago
Fix minor typo Added Multiedit support to TagSets. Resolves Facepunch/sbox-issues#6882 https://files.facepunch.com/CarsonKompon/2024/December/05_10-10-LividGallowaycow.mp4 Rename TagSetControlWidget file name to match class name
46 Days Ago
Balance card rates
46 Days Ago
Fix all the store pages UI scaling and snow mobile error message
46 Days Ago
Should have solved issue with winning state
46 Days Ago
Shader functions can specify storage class (static) and specify inline without erroring now